Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Astro Bot devs ditched an "expansive" open-world game because a "two-course meal" beats eating "a lot of food at a buffet"

Astro Bot developer Team Asobi initially considered making the hit platformer an open-world game early in development but decided against it in favor of something more focused.

Speaking to the BBC, director Nicolas Doucet reveals that Team Asobi entertained the idea of an open-world game early in development but felt a more segmented, level-based approach was best for the project.

"It's also a very good string to add to a bow," Doucet says. "Game production can be very complex with a lot of things that go well and a lot of things that don't go well when you have to pivot all the time and find the best way forward. And it's really good to have a modular game in which you can swap things around – you can even drop a piece, replace it with something else."

Doucet's comments follow a rather tasty metaphor about turning away from a game that offers 40 hours in an expansive world in favor of 12 to 15 in a tightly polished game.

“You can eat a lot of food at a buffet, or you could just go for that two-course meal," he says. "That's really going to be small but just the right amount, but this one is going to be memorable. So, in fact, you could say that you have more for your money with the buffet, but what's the last memory you take away with you?"

Doucet goes on to say it's likely related to being bloated after eating too much, which is something I and—I imagine—plenty of you might relate to.

All in all, Doucet's hunger-inspiring comments speak to a design philosophy of creating something short and sweet to avoid depth for the sake of it. Doucet has spoken before about shooting for "12 to 15 hours of condensed fun" over 40 hours with bloat "you feel like skipping." Given the slew of struggling live-service games we've seen over the years and Astro Bot's own glowing reviews, it's hard to argue.

Weekly digests, tales from the communities you love, and more

We gave the platformer a perfect score in our own Astro Bot review, in fact. We said: "Astro Bot doesn't just deliver

Read more on gamesradar.com