Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Assassin’s Creed Shadows’ Japan is ‘roughly similar’ in size to Egypt in Origins

Assassin’s Creed Shadows’ world map is “roughly similar” in size to Egypt in Assassin’s Creed Origins.

That’s according to Simon Lemay-Comtois, associate game director at Ubisoft Quebec, who discussed the scope of the game’s Japanese setting during an interview with VGC following the Ubisoft Forward showcase on Monday.

“It’s about roughly similar to Origins, so it’s smaller than Valhalla in terms of territory,” he said. “There is some body of water around Japan, but it’s not like [Odyssey’s] Greece was, [which was] half water. With Japan that’s not the case. We have the coastlines and lake Biwa is a very big lake, but [the map’s] roughly the size of Origins.

“It’s much more mountainous in Japan, small mountains and valleys, and what we discovered with the team who went scouting in Japan is that most of the interesting stuff is in the valleys,” he continued.

“There are some cool temples on top of certain mountains, but for the most part it’s almost like a very steep, impregnable bush that there’s no reason to go through”.

Lemay-Comtois said the map’s size is dictated by the scope of the story Ubisoft wants to cover from a historical point of view. Shadows takes place in 16th century Japan, with the country heading towards a brutal path to unification.

“The story that we focus on is mostly on central Japan, so we don’t expand all the way to the entirety of Japan, so therefore we knew we had a rough idea for the territory we wanted to cover,” Lemay-Comtois said.

“So something important happens in Kyoto, something important happens in Osaka, Azuchi – we need these places, so how faithful to these castles can we be, because they’re very interesting, so we build out those castles, they have a very big footprint.

“And then we think about how much of the world do we need between those castles so that it becomes credible and feels like an adventure as you move between them, and it doesn’t take a real four days of horseback riding to get from one to the other.

“So it’s kind of a

Read more on videogameschronicle.com