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AMD FSR 3 Added to UE5 MMORPG Mortal Online 2; It’s the 11th Game to Support the Technique

The latest game to introduce AMD FSR 3 support is Mortal Online 2, the Unreal Engine 5 first-person sandbox MMORPG developed by Swedish studio Star Vault.

The game developer announced the addition to be a part of Mortal Online 2's patch 2.0.0.26, released yesterday on live servers. AMD FSR 3 can be enabled cross-vendor. The Frame Generation component requires users to enable DirectX 12, though (Mortal Online 2 also supports DirectX 11).

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The patch also adds a new dungeon and introduces other technical improvements to the game:

  • Updated engine settings to reduce image smearing and improve sharpness.
  • Made several changes to how items are handled on the server and the client, greatly reducing the performance cost of item handling.
  • Changed game compression settings and package structure to reduce disk read delays to improve game streaming. This greatly reduces the installation size but adds some CPU cost to the background threads. This will also cause future patches to download more data.
  • Change max FPS to be controlled by NVIDIA Reflex (when enabled) instead of by the engine. This means that if you have max FPS set at 60 and enable Frame Generation, it will respect that limit instead of doubling max FPS to 120. This also fixes an issue where Frame Generation would get frame rate stutter in some scenes when locking the FPS.

AMD FSR 3 was recently added to Call of Duty: Modern Warfare III, The Talos Principle 2, and Estencel by the respective developers. This brings the total of games with official support to 11, counting Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Lords of the Fallen, Farming Simulator 22, Like a Dragon Gaiden: The Man Who Erased His Name, and MotorCubs RC.

Modders are also taking care of adding AMD's frame generation technique to hit PC games that currently lack an official implementation, like Techland's Dying Light

Read more on wccftech.com