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All weapons and perks in Warhammer 40,000: Space Marine 2

In Warhammer 40,000: Space Marine 2, you have to fend off insidious Chaos threats and Tyranids with voracious appetites. Thankfully, you’ve got a lot of toys that you can play with. From heavy armaments to all sorts of melee weapons, there’s something that can help you eliminate the enemies of the Imperium. Here’s our guide on all the available weapons in Warhammer 40,000: Space Marine 2.

Warhammer 40,000: Space Marine 2 weapons and perks guide

Our Warhammer 40,000: Space Marine 2 weapons guide primarily focuses on the armaments that you can wield in Operations mode. While many of these are acquired throughout the course of the campaign, it’s in Operations mode where you actually get to level them up and unlock new perks. Likewise, we encourage you to check our classes and perks guide, as each class has a particular loadout. That means the Heavy can equip large weapons like the Heavy Bolter and Multi-Melta, though it can’t use any melee weapon. The Assault class, meanwhile, has access to several melee weapons, but it can’t equip rifles or primary firearms.

How weapon leveling and perks work in Warhammer 40,000: Space Marine 2

Leveling up your Warhammer 40,000: Space Marine 2 weapons isn’t as straightforward as it seems. Here’s what you need to know:

  • Weapons have four tiers: Standard (default), Master-crafted, Artificer, and Relic. Each of these tiers also has a particular type, such as “Alpha” or “Beta,” which confer different bonuses. For instance, one might grant higher firepower/damage, but another could increase ammo capacity.
  • Weapons that are equipped during missions earn XP. Upon reaching a certain threshold, you can use armory data to increase that weapon’s tier. However, the armory data for the Artificer and Relic tiers can only be acquired by playing on the higher difficulties or threat levels.
  • To unlock a particular perk, you still need to spend requisition, the game’s base currency. You also need to look at interconnected nodes that need to be activated
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