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10 Biggest Changes Between Civilization 7 & Civilization 6

The next game in the franchise, , comes out in February next year, and its developers at Firaxis recently released some information on how it will differ from previous entries. The last game in the series,, came out back in 2016, and games have advanced in great strides in the years since. Players are excited to see what changes the classic strategy game will introduce as developers strive to balance integrating new mechanics with existing parts of the series that fans love.

Much has been done, both aesthetically and mechanically, to improve the game for its player base. While some changes are small and aimed at ease of use, others make huge differences in the flow of the game and its objectives. These differences discussed by the developers seem to be the largest changes made to from other games in the franchise.

Sid Meier's Civilization 7 marks the return of an iconic strategy series, and although information is limited, there are a few key things to know.

's maps will be more dynamic in how their terrain and environments are shaped, as well as how they can be navigated. Rivers will now be navigable for player units and serve more of a purpose than just a source of fresh water. Mountains and cliffs can now cause larger changes in elevation, meaning maps won't feel as flat as they once did.

Players could arrange faster trading routes along riverside cities, or use elevated terrain as a strategic advantage during warfare.

Changes like this are partly aesthetic, making the game's maps look more detailed and the worlds that players build on more varied. But they also create new opportunities for player strategy as placement could be more important when picking the starting point than in . Players could arrange faster trading routes along riverside cities, or use elevated terrain as a strategic advantage during warfare.

This change might be more controversial, as it could be seen as oversimplifying elements of the game. However,the goal of this change is to make

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