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Latest News

Lincoln Carpenter - Baldur's Gate 3 players are having their hearts thoroughly wrenched by the new evil endings to their companion romances: 'I'll never emotionally recover from this' - pcgamer.com

Baldur's Gate 3 players are having their hearts thoroughly wrenched by the new evil endings to their companion romances: 'I'll never emotionally recover from this'

Baldur's Gate 3 got its eagerly anticipated Patch 7 yesterday, which added new, expanded ending sequences for evil player characters. Whether you're a Dark Urge or a more mundane variety of villain, an origin character or a custom-made scoundrel, your big moment has finally arrived if you're playing a bad guy. Sadly, as players have quickly discovered, ascending as an archvillain tends to have some unpleasant outcomes for the companions you might've romanced along the way.

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James Bentley - This $7,000 shark PC might be terrible value for money but it's 1) wicked 2) good for real sharks - pcgamer.com

This $7,000 shark PC might be terrible value for money but it's 1) wicked 2) good for real sharks

I'll admit it, I'm a bit sick of gimmick builds. I don't want to see $100,000 gold-plated Xbox consoles that no one will buy or jewel-encrusted phones that cost the size of a modest home. However, Cooler Master's latest creation is something I can get behind, even if you pay a lot for that very cool shell. 

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Kaan Serin - After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale - gamesradar.com

After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale

Baldur's Gate 3's seventh major update is here - bringing with it a monstrous 18,000 words worth of patch notes - and one player has just discovered a new fiendish ending that proves the age-old adage about apathy being one of the truest forms of evil.

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Billy Givens - Astro Bot tips and tricks: 8 things to know to get started - digitaltrends.com

Astro Bot tips and tricks: 8 things to know to get started

Astro Bot has a few tough challenges throughout its 10-to-15-hour adventure, but it’s a relatively easy and straightforward platformer overall, offering a strong focus on collectibles and simple combat encounters. Though most genre fans won’t struggle too much with its laid-back and accessible journey, there are still a few things we feel could make the experience even breezier for you. Here are eight tips and tricks to get you started in Astro Bot.

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Carli Velocci - Helldivers 2 has a 60-day plan to fix its biggest problems - digitaltrends.com

Helldivers 2 has a 60-day plan to fix its biggest problems

Arrowhead Game Studios has provided an update on its 60-day improvement plan for Helldivers 2as it seeks to gain back goodwill from the community.

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Christina Gonzalez - Diablo Immortal's 'The Crucible of Justice' Continues El'druin Questline, Adds New, Rewarding Co-op Mode and Legendary Gems - mmorpg.com - city Sanctuary

Diablo Immortal's 'The Crucible of Justice' Continues El'druin Questline, Adds New, Rewarding Co-op Mode and Legendary Gems

Diablo Immortal’s next major update, The Crucible of Justice, is coming September 11th, with a new chapter of the main questline, new Legendary Gems, new Vanguard co-op mode, and more.

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Kaan Serin - Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?" - gamesradar.com - state Hawaii

Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?"

Anyone who's played Like A Dragon: Infinite Wealth probably remembers its outrageous Sicko Snap minigame - a spin on Pokemon Snap that has our protags taking pictures of muscly half-naked men  - but it wasn't included purely for the shock value.

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John Epler - Catherine Lewis - Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead - gamesradar.com

Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead

Dragon Age: The Veilguard creative director John Epler has given his thoughts on what he reckons the games industry will look like in 25 years, and he thinks there'll come a point where developers' focus will be on giving players freedom.

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