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Latest News

Tyler Wilde - Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life' - pcgamer.com

Ara: History Untold looks a lot like Civilization until you realize there's no hexes: 'We're not playing a board game, we're actually trying to simulate some of what we see in real life'

As much as it resembles Civilization, soon-to-release grand strategy game Ara: History Untold is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer Oxide's dev diaries. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara's map isn't divided into a regular grid or hexagon pattern.

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15 Best Quotes From Ghost Of Tsushima - screenrant.com - Japan

15 Best Quotes From Ghost Of Tsushima

captured many hearts with its wonderful graphics, awesome fighting sequences, and engaging storyline. However, it isn't just the gameplay that fans love, but the messages that the game delivers through its characters. The game has some powerful quotes, which can leave players in tears, whether from laughing or crying. In the PlayStationexclusive, players take on the role of a Samurai named Jin Sakai as he searches for his family while trying to protect Tsushima Island during the first Mongol Invasion of Japan.

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Tetsuya Nomura - Kingdom Hearts 4 Update Confirms New Details, Will Be A "Story Reset" - screenrant.com

Kingdom Hearts 4 Update Confirms New Details, Will Be A "Story Reset"

director Tetsuya Nomura has revealed that the next game in the series won't be a direct sequel so much as it will be a total story reboot. The series has, especially since recent entries, become notorious for its convoluted lore. Its impenetrable naming conventions and willingness to hop between a clashing collection of Disney movies don't help — not to mention its penchant for cameos. doesn't have an official release window just yet, but the earliest details of its story have been revealed in a new interview with series creator Tetsuya Nomura.

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Best Polluted Areas To Build Your Territory In Once Human - screenrant.com

Best Polluted Areas To Build Your Territory In Once Human

Meta-humans in must build fortified territories for protection, crafting, and generating materials for end game progression. Polluted areas in particular are especially desirable, as there are several facilities that can only function properly in these locations. Players can harvest resources such as Polluted Water, which is one of the primary ways to obtain Acid, a frequent choke point for crafting gear and supplies.

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Hogwarts Legacy Mod Adds The One Immersive Feature Every Student Dreams Of - screenrant.com

Hogwarts Legacy Mod Adds The One Immersive Feature Every Student Dreams Of

is thefirst video game set in the well-loved Wizarding World to make players really feel like they're immersed in their own Hogwarts story. Though there are some key features still missing from the gameplay experience, like Quidditch, thanks to Headmaster Black's cancelation, being able to walk through the halls of Hogwarts as a character other than those well-trodden in the franchise was a unique premise fans have flocked to.

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Tetsuya Nomura - Dustin Bailey - Tetsuya Nomura acknowledges that Kingdom Hearts 4 is more like Kingdom Hearts 13, but the story's gotten a "reset" to keep new players from getting confused - gamesradar.com - Japan

Tetsuya Nomura acknowledges that Kingdom Hearts 4 is more like Kingdom Hearts 13, but the story's gotten a "reset" to keep new players from getting confused

Kingdom Hearts 4 will, notably, not be the fourth entry in the famously convoluted lineage of the series, and director Tetsuya Nomura knows that all the backstory is intimidating for new players. That's part of why there's been a story "reset" leading into the new game.

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Todd Howard - Jordan Gerblick - Former Elder Scrolls dev says Todd Howard would sometimes work on "two dozen" projects at once and is the face of Bethesda partly because he's "incredibly photogenic" - gamesradar.com - state Indiana

Former Elder Scrolls dev says Todd Howard would sometimes work on "two dozen" projects at once and is the face of Bethesda partly because he's "incredibly photogenic"

Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly photogenic," which is why he's the face of the whole company these days.

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Austin Wood - John Epler - Corinne Busche - Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?" - gamesradar.com

Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?"

Dragon Age: The Veilguard game director Corinne Busche says her time at The Sims developer Maxis was invaluable when refining multiple elements of BioWare's upcoming RPG.

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