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Gaming News in Poland

Rich Stanton - Swen Vincke - Adam Smith - Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire' - pcgamer.com - Poland

Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire'

In case you missed it, Baldur's Gate 3 is one of the all-timers. Not just a brilliant RPG, and a near-perfect return to a gaming touchstone, but a game that over-delivered while knowing exactly when to call it a day. Developer Larian was almost built to make this but, after a hugely successful launch followed by a bow-tying epilogue, it knew where to draw the line: CEO Swen Vincke announced at GDC earlier this year that it was done with Baldur's Gate. No DLC, no sequel, just a dream project perfectly executed.

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Alessio Palumbo - Bloober Team - Piotr Babieno - Silent Hill 2 Remake Launch Date Might Be Announced in 2 Days - wccftech.com - Japan - Poland

Silent Hill 2 Remake Launch Date Might Be Announced in 2 Days

At long last, it seems like the launch date for the Silent Hill 2 remake could very well be announced in two days. Earlier today, KONAMI confirmed a new Silent Hill transmission will be broadcast on YouTube on May 30 at 4 PM Pacific Time.

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Rick Lane - Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on - pcgamer.com - Poland

Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on

Larian Studios' CEO Swen Vincke has revealed the developer had to do «a bit of crunch» to finish its beloved RPG Baldur's Gate 3, but the amount was «certainly less» than the studio has done on previous projects.

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Ali Jones - Swen Vincke - Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime" - gamesradar.com - Poland - city Warsaw, Poland

Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime"

Crunch on Baldur's Gate 3 was "certainly less" than what Larian experienced on its other games.

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10 Best PS2 Horror Games Of All Time - screenrant.com - Poland

10 Best PS2 Horror Games Of All Time

The PlayStation 2 is home to one of the most iconic gaming libraries of all time, and the selection of horror games available on the system is one major part of that. The original PlayStation spawned some long-running franchises like and, and even some lesser-known titles on the system offered interesting, atmospheric experiences. By the time the PS2 came around, the wheels didn't need any more greasing, and interesting horror titles came out like clockwork.

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Chris Wray - The Alters Q&A – Creating a Game About the Roads Not Taken - wccftech.com - Poland

The Alters Q&A – Creating a Game About the Roads Not Taken

Polish developer 11 bit studios is mostly known to gamers for This War of Mine and Frostpunk, but with The Alters, they are doing something very different. It's a sci-fi survival game where you play as miner Jan Dolski, who is stranded on an alien planet and must find a way to repair his mobile base and get the hell out of the planet before the local sun's lethal radiation kills him.

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Ubisoft - Is The XDefiant Battle Pass Worth The Price? - screenrant.com - Poland

Is The XDefiant Battle Pass Worth The Price?

With the highly anticipated arcade shooter officially launched, the question now becomes if its battle pass system is worth the price. has had its fair share of problems in recent years, with continued delays required to polish the game. A recent technical test showed that the game was in a polished enough state to at least launch into a preseason. However, it will still be an important task to maintain the game and accomplish its goal of competing with other shooters.

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Ali Jones - Swen Vincke - Baldur's Gate 3 director refused to sacrifice quality even amid concerns the RPG would be "impossible to finish" and budget was running out: "We were in a lot of trouble" - gamesradar.com - Poland

Baldur's Gate 3 director refused to sacrifice quality even amid concerns the RPG would be "impossible to finish" and budget was running out: "We were in a lot of trouble"

The director of Baldur's Gate 3 says his studio was forced to change its tactics when developers became concerned that it would be "impossible to finish it."

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