Somehow Dark Souls was the inspiration for player messages in the kindest MMO around
The prevailing reputation of Journey's multiplayer system is one of anonymous kindness and emotional connection, which is about as opposite as you can get from the experience of multiplayer in Dark Souls games (unless you're visited by the fashion police or Let Me Solo Her, that is). I wouldn't have thought there was anything in a Souls game for Thatgamecompany to draw inspiration from in its extremely kind MMO Sky: Children of the Light, and yet that's exactly what its message system is based on.