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LoL's Influence On A 10,000 Hour Game - Joe Tung Discusses New PvP Title Project Loki - screenrant.com

LoL's Influence On A 10,000 Hour Game - Joe Tung Discusses New PvP Title Project Loki

Upcoming squad-based shooter is a fusion of gameplay elements spanning several genres made by a group of industry veterans. It's the debut title from Theorycraft Games, which boasts a team that's collectively worked on franchises like,, and. It was founded in part by developer Joe Tung, former executive vice president of the franchise, with the goal of creating a title that fans could play for 10,000 hours.

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Nick Evanson - Leaked Dell docs suggest Qualcomm's new laptop chips could deliver nearly twice the battery life of the latest Intel CPUs - pcgamer.com

Leaked Dell docs suggest Qualcomm's new laptop chips could deliver nearly twice the battery life of the latest Intel CPUs

A leaked internal presentation by Dell on its forthcoming laptop models continues to give up interesting nuggets, this time a slide notes that Qualcomm's Snapdragon X processors are cheaper and less energy-hungry than all of Intel's recent chips, including Meteor Lake. So much so, that in some cases, battery life in equivalent laptops is extended by as much as 98%. And all that's done with chips that are half the price.

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Jeremy Laird - LG wants to roast your retinas with its new 10,000-nit OLED panels for VR headsets - pcgamer.com

LG wants to roast your retinas with its new 10,000-nit OLED panels for VR headsets

We've moaned on occasion about the underwhelming full-screen brightness of LG's first-gen OLED PC monitors. Well, it seems LG has taken it all personal, like. Because the company has just announced new OLEDoS panels with a peak brightness of 10,000 nits.

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James Bentley - GameSir Nova Lite controller review - pcgamer.com

GameSir Nova Lite controller review

The budget controller category is often a huge gamble. When you're spending so little for a piece of tech, you can afford to get something that is… okay, I guess. If buying on a budget is a game of risk/reward, GameSir’s Nova Lite is what it’s like to hit the jackpot. 

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Harvey Randall - D&D reveals the cover art of its revised 2024 Player Handbook—a sweet reminder that not all dragons are trying to eat your face, plus some deep-cut callbacks - pcgamer.com

D&D reveals the cover art of its revised 2024 Player Handbook—a sweet reminder that not all dragons are trying to eat your face, plus some deep-cut callbacks

D&D's revised ruleset—previously OneD&D, or 5.5—is difficult enough to explain that I'll need a couple of sentences to get through it. It's not a new edition as per its creator's insistence, however, it's a rehash of the existing, soon-to-be decade-old 5th edition ruleset that's also mostly backwards-compatible with existing 5th ed content. 

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Elie Gould - Ubisoft - XDefiant is doing away with Skill-Based Matchmaking: 'We believe that no SBMM is paramount to a fun and varied game' - pcgamer.com

XDefiant is doing away with Skill-Based Matchmaking: 'We believe that no SBMM is paramount to a fun and varied game'

With XDefiant releasing next week, Ubisoft is providing a slightly better look at the FPS game and what we can expect from it. For the time being, the expectation is a wild-west scenario with every person for themselves because, apparently, there will be no skill-based matchmaking in the casual playlist. 

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Harvey Randall - Steve Rogers - Jake Solomon - The devs of the underplayed Marvel's Midnight Suns once more blame the game's commercial woes on the cards (I really don't think it was the cards) - pcgamer.com

The devs of the underplayed Marvel's Midnight Suns once more blame the game's commercial woes on the cards (I really don't think it was the cards)

Marvel's Midnight Suns is an odd bug—pretty much everyone I've talked to that's played it has liked it, including PC Gamer's Jeremy Peel in his glowing review. Despite everything, though, it didn't sell nearly as well as it needed to, leading to layoffs at developer Firaxis and the departure of its creative lead.

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Harvey Randall - Helldivers 2 dev says patrol spawn rates are busted and that Arrowhead's walking its changes back, but 'we want to give it proper testing' to 'see that it works this time' - pcgamer.com

Helldivers 2 dev says patrol spawn rates are busted and that Arrowhead's walking its changes back, but 'we want to give it proper testing' to 'see that it works this time'

Helldivers 2's patrol rates have been a little wonky for a while. After a patch angled at making patrol spawns equitable for solo players (in other words, harder), it was revealed that said update actually just made solo diver's lives just as much of a living hell as a squad of four. Which didn't seem like the intended effect.  

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