Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Halo Infinite is getting a third-person mode

Halo Infinite is set to get a third-person mode next month.

The news was announced during the 2024 Halo World Championship in Seattle, during a discussion on the game’s development.

It was revealed that the game will be receiving an update in November which adds the ability to play the game from an over-the-shoulder viewpoint, for the first time in the Halo series.

Third-person controls will be “supported at a mode level”, senior community manager John ‘Unyshek’ Junyszek said. This means players won’t be able to manually switch between first-person and third-person mode – it will be set for them.

The third-person view will also be added to Forge mode allowing creators to switch individual players (or all players) between first- and third-person perspectives as desired.

“It’s a fun way to play, you have more awareness, you get to see your Spartan, it’s super cool,” Junyszek said.

“Internally people have been loving it and I’m excited for everyone to get their hands on it later this year.”

Skybox Labs senior software engineer Colin Cove added: “The team did a lot of work on aiming, making sure that things were accurate.”

“The camera position has changed so dramatically,” Junyszek explained. “Normally the camera’s in your head, and wherever you’re looking, you’re shooting.

“Now with the third-person camera, where your camera is behind you, you have to account for two different kinds of inputs on our aiming system and it took a lot of work to make that happen.”

Read more on videogameschronicle.com
DMCA