D&D: How I Run Better High-Level Encounters By Borrowing From This Past Edition
For a game where combat is the central pillar, battles in 5e can become somewhat monotonous, but drawing from past editions has let me rebalance high-level encounters and add some spice to all tiers of play. Creating interesting and appropriately crafted combat is certainly a balancing act with the current rules. Until the revised releases in 2025, DMs like me wait to see if antagonists have more interesting abilities or if they properly scale for the level of the heroes they face. With six or more battles per «adventuring day,» 5e encounter design can be challenging.