The Baldur's Gate 3 council of sages (or Larian Studios, if you want to be boring) meets on holy ground to discuss 'lift off' for its next big game
Around two years ago, a wise council of sages, artificers, and mages from across the realm (a collection of people sometimes called a «game development studio») met in an officious chamber to discuss how to finish Baldur's Gate 3, a game that would go on to steal about 200 hours of my life—and gain one of PC Gamer's highest review scores, period.