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Paxful News

Amy Eastland - Borderlands 4 Concept Art Revealed At PAX West 202 - wccftech.com

Borderlands 4 Concept Art Revealed At PAX West 202

PAX West is currently underway, and the convention will end on September 3, 2024. Many developers and publishers gather at PAX West, including Gearbox Software, the developers responsible for the Borderlands franchise. At PAX West, Borderlands 4 details were revealed, albeit very vague. Those excited about the new Borderlands game got a glimpse at the concept art for Borderlands 4, showcasing some of the new worlds players can expect to explore.

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Tyler Wilde - Gearbox says Borderlands 4's humor will be grounded in its world: 'We want to make sure that it's situational, that it emerges naturally' - pcgamer.com

Gearbox says Borderlands 4's humor will be grounded in its world: 'We want to make sure that it's situational, that it emerges naturally'

Last week's Borderlands 4 teaser didn't tell us much about Gearbox's next big co-op looter shooter, but at PAX West today, the creative leads lined up on stage to give us a little more insight—just a little—into what what we can expect from the next billions-of-guns looter shooter.

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Terry Bogard - Nintendo - Amy Eastland - Nintendo Officially Joins PAX WEST, Capcom Titles Revealed - wccftech.com - Usa - city Seattle

Nintendo Officially Joins PAX WEST, Capcom Titles Revealed

Nintendo and Capcom are both officially at PAX WEST, a convention from August 30 through September 2 for the Labor Day weekend. PAX WEST takes place at the Seattle Convention Center, for those who want to attend.

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Jordan Gerblick - Sid Meier - We're finally getting a Civilization 7 gameplay reveal at Gamescom, and a whole "20+ minute deep dive" at that - gamesradar.com - city Seattle

We're finally getting a Civilization 7 gameplay reveal at Gamescom, and a whole "20+ minute deep dive" at that

The first Civilization 7 gameplay is being shown at this month's Gamescom Opening Night Live, Firaxis has revealed.

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Ali Jones - Pax Dei - Devs behind survival MMO Pax Dei say it currently feels a little more like Valheim than WoW, but that'll change once they let you form "actual civilizations" - gamesradar.com

Devs behind survival MMO Pax Dei say it currently feels a little more like Valheim than WoW, but that'll change once they let you form "actual civilizations"

Early access survival MMO Pax Dei has gotten off to a mixed start on Steam, but that might be because its devs say not everything is in place yet, leaving it feeling a little more survival game and a little less MMO.

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Alessio Palumbo - Pax Dei - DLSS 3 Has Been Added to No Man’s Sky with Update 5.0, But It Needs a Hotfix - wccftech.com

DLSS 3 Has Been Added to No Man’s Sky with Update 5.0, But It Needs a Hotfix

With the release of No Man's Sky Update 5.0 (known as Worlds Update Part I), Hello Games has also added NVIDIA DLSS 3 support on PC. Keep in mind that the studio's comparison image is not representative of the frame rate boost GeForce RTX 40 will be able to get after enabling DLSS Frame Generation, as they simply picked the same comparison used for the original DLSS 2 (Super Resolution) when the feature was added to No Man's Sky over three years ago.

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Alessio Palumbo - Pax Dei - Payday 3 Will Add Solo Mode (Still Requiring Online Connection) Soon Alongside NVIDIA DLSS 3 Support - wccftech.com

Payday 3 Will Add Solo Mode (Still Requiring Online Connection) Soon Alongside NVIDIA DLSS 3 Support

In a recent Payday 3 developer diary, Starbreeze announced the upcoming additions due with the patch scheduled to go live on Thursday, June 27. One of the highlights is undoubtedly the arrival of the solo mode (as a beta) that franchise fans have long awaited, though it will still require an online connection for the time being.

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Francesco De Meo - Dustborn Hands-On Preview – Wordy Road Trip - wccftech.com - Norway

Dustborn Hands-On Preview – Wordy Road Trip

Ragnar Tørnquist may not be among the most well-known game designers nowadays, but his contributions to the adventure genre cannot be overstated, as his works with games such as The Longest Journey helped the genre move forward when the point-and-click formula started dying out. After founding Red Thread Games in 2012 and releasing multiple entries in the Dreamfall Chapters, the Norwegian game designer is about to release, together with his development team Dustborn, an adventure game that tries to do things differently to present a better, rounded-up and more compelling experience.

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