Suicide Squad: Kill the Justice League calendar Easter egg teases more Batman
A series of Easter eggs point to us seeing more of Batman in Suicide Squad: Kill the Justice League, presumably as part of a forthcoming post-launch update.
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A series of Easter eggs point to us seeing more of Batman in Suicide Squad: Kill the Justice League, presumably as part of a forthcoming post-launch update.
Suicide Squad: Kill the Justice League sleuths have noticed a pattern in the game that could be teasing Batman's return.
What is it? A looter shooter from the creators of the Batman Arkham trilogy.Release date January 30, 2024Expect to pay $70/£65Developer RocksteadyPublisher Warner Bros GamesReviewed on GeForce RTX 2080 Super, Core i9 9900KS, 32GB RAM Steam Deck TBDLink Steam
Is Suicide Squad: Kill the Justice League a salvageable live-service game? That question was top of mind as I reviewed the latest DC Arkhamverse game from Rocksteady Studios.
Imagine a world where your worst nightmares have come true. The apocalypse has come, and people all around are dying or disappearing. Now imagine that the peacekeepers and freedom fighters are the source of all the chaos. In a world gone mad, almost all the people you are accustomed to relying on for help have gone rogue. Such is the premise of Suicide Squad: Kill The Justice League.
When you make the greatest trilogy of superhero games ever, the wait for your next game is going to be excruciating for fans.
Developer Rocksteady Studios has taken its new live-service multiplayer shooter set in the Batman: Arkham universe, Suicide Squad: Kill The Justice Leauge, offline after Early Access players hit a «story completion» bug. While the standard edition of the game doesn't hit PlayStation 5, Xbox Series X/S, and PC until this Friday, February 2, players who purchase the more expensive Deluxe Edition, which costs $99.99 compared to the Standard Edition's $69.99 price tag, can jump in three days early.
Suicide Squad: Kill the Justice League is almost here, and its devs are saying it's one of "the most well-optimized games" they've ever worked on.