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Interviews News

Omar Sohail - Tensor G4 Running In The Pixel 9 Series Was Not Designed ‘To Beat Some Specific Benchmark,’ Says Google Executive, But Improve User Experience - wccftech.com

Tensor G4 Running In The Pixel 9 Series Was Not Designed ‘To Beat Some Specific Benchmark,’ Says Google Executive, But Improve User Experience

Google treated every one of its Pixel 9 models fairly by treating each of them to the new and improved Tensor G4 this year. Unfortunately, just like previous chipset launches, benchmark leaks have revealed that the SoC continues to lag behind the competition, but it appears that this was done intentionally by the company, as implied by an executive. She mentions in the latest interview that the Tensor G4 was not designed for ground-breaking performance but to tackle specific use cases, including improving the overall experience. More details have been uncovered in the latest interview, so let us proceed.

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Hirun Cryer - Dev behind StarCraft "spiritual successor" Stormgate says the strategy game's mixed reviews are fine, but players shouldn't expect StarCraft devs to make StarCraft quality straight off the bat - gamesradar.com

Dev behind StarCraft "spiritual successor" Stormgate says the strategy game's mixed reviews are fine, but players shouldn't expect StarCraft devs to make StarCraft quality straight off the bat

Stormgate's developers think there's "some emotion" behind its mixed initial reviews, and that players need to temper expectations that former Blizzard veterans would make another StarCraft 2.

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Anna Koselke - "If I had a game, I would not sign with 90% of publishers": Manor Lords publisher thinks "self-publishing is a fine way to go" - gamesradar.com

"If I had a game, I would not sign with 90% of publishers": Manor Lords publisher thinks "self-publishing is a fine way to go"

The head of Manor Lords' publishing studio Hooded Horse explains that he personally would opt to avoid most publishers, or even self-publish as a developer - and with good reason.

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Madden NFL 25 All Combine Interview Question Answers - screenrant.com - Usa

Madden NFL 25 All Combine Interview Question Answers

To be one of the top draft picks at the Scouting Combine in 's Superstar mode, you have to pick the right answers to nearly all the questions asked during an interview. As you craft an individual athlete for the professional league, your IQ will be tested. This test challenges your knowledge of American football in general, from rules to historical milestones of the sport.

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Swen Vincke - Kaan Serin - Baldur's Gate 3 boss was such a World of Warcraft fiend "through the entire pregnancy," he wonders if his son inherited his "big game addiction" - gamesradar.com

Baldur's Gate 3 boss was such a World of Warcraft fiend "through the entire pregnancy," he wonders if his son inherited his "big game addiction"

Larian Studios CEO and Baldur's Gate 3 director Swen Vincke recently revealed that one of his most-played games is actually World of Warcraft, and his MMO habit was so persistent at one point, he jokes that his son inherited his "big game addiction."

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Swen Vincke - Kaan Serin - Divinity: Original Sin is still the "highlight" of Baldur's Gate 3 director's career because it let Larian Studios "start doing the things we really want" - gamesradar.com

Divinity: Original Sin is still the "highlight" of Baldur's Gate 3 director's career because it let Larian Studios "start doing the things we really want"

Baldur's Gate 3 - that wee game that you might have heard about after its award-winning, chart-topping ascent last year - put all eyes on developer Larian Studios, but despite such a massively successful game under his belt, Larian CEO and founder Swen Vincke reckons an earlier RPG is still the "highlight" of his career.

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Chris Scullion - Larian Studios - Baldur’s Gate 3 director says he thought the game would be too short because of all the cut content - videogameschronicle.com

Baldur’s Gate 3 director says he thought the game would be too short because of all the cut content

Larian Studios CEO Swen Vincke says he was worried Baldur’s Gate 3 would be too small because of all the planned content that had been cut.

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Jordan Gerblick - Swen Vincke - Hidetaka Miyazaki - Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games" - gamesradar.com

Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games"

Baldur's Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.

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