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Interviews News

Chris Scullion - Larian Studios - Baldur’s Gate 3 director says he thought the game would be too short because of all the cut content - videogameschronicle.com

Baldur’s Gate 3 director says he thought the game would be too short because of all the cut content

Larian Studios CEO Swen Vincke says he was worried Baldur’s Gate 3 would be too small because of all the planned content that had been cut.

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Jordan Gerblick - Swen Vincke - Hidetaka Miyazaki - Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games" - gamesradar.com

Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games"

Baldur's Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.

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Austin Wood - Swen Vincke - Baldur's Gate 3's iconic Moonrise Towers was almost twice its final size, but director Swen Vincke says "the game was getting too big so we had to cut that" - gamesradar.com

Baldur's Gate 3's iconic Moonrise Towers was almost twice its final size, but director Swen Vincke says "the game was getting too big so we had to cut that"

Act 2 of Baldur's Gate 3 sends you through Moonrise Towers, a base for the cult of the Absolute and the intermittent headquarters for several key villains. According to director and Larian boss Swen Vincke, this key area was once designed as two individual towers, potentially doubling the size of an already hefty dungeon, but had to be cut down during development. Spoilers for Act 2 ahead. 

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Ted Litchfield - Adam Smith - Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games' - pcgamer.com

Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'

In a new BAFTA video interview, Larian CEO Swen Vincke revealed that he was actually worried Baldur's Gate 3 wouldn't be long enough, an anxiety that's pretty rich in hindsight, given that some players struggle to finish the marathon RPG. Vincke revealed this old fear as a partial explanation for why Baldur's Gate 3 has so many tantalizing cut areas, while also describing one such zone we hadn't heard about before: a second Moonrise Tower to go with the one we saw in Act Two.

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Cody Rhodes - WWE Superstar Has Put More Hours Into Elden Ring Than You Have - screenrant.com

WWE Superstar Has Put More Hours Into Elden Ring Than You Have

is known for being an especially punishing experience but when a WWE superstar sits down with the controller, one can't help but feel that they have an advantage. With the expansion earning a reputation as being FromSoftware's most brutal DLC yet, it's difficult to imagine a hugely popular wrestler with a fully loaded schedule carving out time to play it. Yet the game is so good that it's easy to understand why someone like Randy Orton would make some time for The Tarnished.

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Tim Bender - Anna Koselke - Manor Lords publisher says "so many games fail" because of bad contracts where publishers insist on making all their money back before devs get a bite of revenue - gamesradar.com

Manor Lords publisher says "so many games fail" because of bad contracts where publishers insist on making all their money back before devs get a bite of revenue

The head of Manor Lords publisher Hooded Horse explains how a good few games "fail" due to money - or the lack thereof following bad contractual agreements between developers and publishing studios.

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Jordan Gerblick - Nintendo - The most dedicated Nintendo server survivor has Mario Kart 3DS hooked up to an uninterruptible power supply "tucked away in a cabinet where no one can touch it" - gamesradar.com

The most dedicated Nintendo server survivor has Mario Kart 3DS hooked up to an uninterruptible power supply "tucked away in a cabinet where no one can touch it"

The Mario Kart 7 player still clinging to the now-defunct Nintendo 3DS servers has done so with extreme precautions to ensure his handheld doesn't lose power.

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Lincoln Carpenter - Some of the world's biggest game companies are joining together to make us all look at this truly awful horse - pcgamer.com - Britain

Some of the world's biggest game companies are joining together to make us all look at this truly awful horse

Journalism is a tireless line of work. At all times, you've got to be vigilant for where news might break next. I've got my nose to the ground, foraging for what might be buried in a corporate press release, uttered in an interview, or bubbling up on social media, knowing that sometimes—sometimes—I'll find the next big scoop in time to claim first dibs.

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