Baldur’s Gate 3 director says he thought the game would be too short because of all the cut content
Larian Studios CEO Swen Vincke says he was worried Baldur’s Gate 3 would be too small because of all the planned content that had been cut.
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Larian Studios CEO Swen Vincke says he was worried Baldur’s Gate 3 would be too small because of all the planned content that had been cut.
Baldur's Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.
Act 2 of Baldur's Gate 3 sends you through Moonrise Towers, a base for the cult of the Absolute and the intermittent headquarters for several key villains. According to director and Larian boss Swen Vincke, this key area was once designed as two individual towers, potentially doubling the size of an already hefty dungeon, but had to be cut down during development. Spoilers for Act 2 ahead.
In a new BAFTA video interview, Larian CEO Swen Vincke revealed that he was actually worried Baldur's Gate 3 wouldn't be long enough, an anxiety that's pretty rich in hindsight, given that some players struggle to finish the marathon RPG. Vincke revealed this old fear as a partial explanation for why Baldur's Gate 3 has so many tantalizing cut areas, while also describing one such zone we hadn't heard about before: a second Moonrise Tower to go with the one we saw in Act Two.
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