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Gap News

Dustin Bailey - Eric Barone - Eric Barone says "I have not touched Haunted Chocolatier in a long time" because he's still working on getting Stardew Valley 1.6 to console - gamesradar.com

Eric Barone says "I have not touched Haunted Chocolatier in a long time" because he's still working on getting Stardew Valley 1.6 to console

Stardew Valley 1.6 hit PC back in March, and ever since then console and mobile players have been wondering when their turn with the update will come. Developer Eric 'ConcernedApe' Barone is clearly committed to getting the patch out to all platforms, to the point where even Haunted Chocolatier development has been affected.

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Kerry Brunskill - Today's Wordle answer for Wednesday, August 28 - pcgamer.com - Poland

Today's Wordle answer for Wednesday, August 28

Whatever your puzzle-solving level, you'll find the Wordle help you need right here. If you'd like to give every guess you make some extra polish, try our general tips. If you crave some guidance for the August 28 (1166) puzzle, take a look at Wednesday's clue. Or if you just need today's Wordle answer on a plate, click straight to it. Your game, your way.

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Wes Fenlon - Smite 2 is a full-on sequel because the original is just too old: 'There were lots of little janky bits about Smite 1 that we were unable to address' - pcgamer.com

Smite 2 is a full-on sequel because the original is just too old: 'There were lots of little janky bits about Smite 1 that we were unable to address'

What's that sound I hear in the distance? Is it chanting? The rhythm of a drumming circle? A chorus of gaming mouse clicks at 180 beats per minute? This can only mean one thing—MOBAs have returned. 

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Austin Wood - Julian Gerighty - Dying Light dev says we're all too obsessed with "the number of hours a game can offer" and shorter games like the 18+ hour Dying Light: The Beast feel like "the future" - gamesradar.com

Dying Light dev says we're all too obsessed with "the number of hours a game can offer" and shorter games like the 18+ hour Dying Light: The Beast feel like "the future"

Dying Light: The Beast is the latest DLC-turned-game to bridge the gap between big-ol' AAA releases and bite-sized, sometimes hour-long experiences, and franchise director Tymon Smektała of developer Techland reckons AA experiences like it might be "the future of games." 

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Not science fiction: Counter-Strike 2 is being played only using thoughts - digitaltrends.com

Not science fiction: Counter-Strike 2 is being played only using thoughts

Neuralink is making headlines once again. This time, it’s not just about the futuristic vision of merging human brains with AI. Its latest milestone involves the second human to receive a Neuralink brain implant, who is already using the device to play video games — specifically, Counter-Strike 2.

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Life is Strange Double Exposure devs on bringing back Max: "everybody now has the Max in their heads that we have to compete with" - gamesradar.com

Life is Strange Double Exposure devs on bringing back Max: "everybody now has the Max in their heads that we have to compete with"

Life is Strange Double Exposure is set to see Max Caulfield make a comeback back in a new adventure after 10 years. In an interview with GamesRadar+, developer Deck Nine spoke on the pressure and challenges the team faced when it came to bringing back a beloved character in a "different life stage". 

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Todd Howard - Wes Fenlon - Chris Livingston - Starfield expansion Shattered Space is out September 30, but you can drive its new moon buggy today - pcgamer.com

Starfield expansion Shattered Space is out September 30, but you can drive its new moon buggy today

Bethesda popped up at Gamescom Opening Night Live to reveal that the Rev-8, a vehicle for traversing Starfield's giant planets in bumpy style, is «available tonight» for free. I gotta say I'm getting big Mass Effect Mako vibes from this thing, but in a charming way—it looks bouncy, seemingly has the ability to hover to help you clear large gaps, and yeah, of course it's got a gun on it.

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Nintendo - Nintendo Is Wrong - Zelda Series Made A Bad Call With TOTK DLC - screenrant.com

Nintendo Is Wrong - Zelda Series Made A Bad Call With TOTK DLC

Nintendo's decision not to release DLC for has proven to be a disappointment. While has been praised for its expansive world and innovative mechanics, the lack of additional content has left many feeling thatan opportunity was missed to enrich the experience further. Given the success of DLC in the previous title,, this decision has raised questions about Nintendo's approach to maintaining the game's longevity and keeping the player base engaged.

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