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Next Game - Baldur’s Gate 4 Won’t Be Larian Studios’ Next Game, But There’s A Better Option Anyway - screenrant.com - Poland - Belgium - city Warsaw, Poland

Baldur’s Gate 4 Won’t Be Larian Studios’ Next Game, But There’s A Better Option Anyway

To the disappointment of many fans, Larian Studios has announced that it won't be making despite winning 2023's Game of the Year award with the third entry in the series. Still, that doesn't mean the Belgium-based studio is sitting on its hands and indulging in the success of its biggest game to date. Instead, it is hard at work on a pair of new projects and has opened a studio in Warsaw, Poland, to facilitate this, promising games that will eclipse even, which is quite the claim.

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Lincoln Carpenter - Elden Ring: Shadow of the Erdtree players are sleepwalking through bossfights with the DLC's silly, pointy shields - pcgamer.com

Elden Ring: Shadow of the Erdtree players are sleepwalking through bossfights with the DLC's silly, pointy shields

One of Elden Ring's greatest joys is the freedom it provides for exploring different philosophies of combat. Maybe you favor the tried-and-true strategy of hitting things with extremely large swords. Maybe you delight in the arts of high wizardry, measured in laser beams and hurled boulders. The options are endless—but they're also wrong. Thanks to the new thrusting shields from Shadow of the Erdtree, players are discovering that they've been wasting their time finding the best builds for blood loss or Frenzied Flame incantations. Instead, they should've been asking one question: What if I was attacking while I was blocking?

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Rare Baldur's Gate 3 Dialogue Is Actually A Huge Spoiler Right At The Start Of The Game - screenrant.com

Rare Baldur's Gate 3 Dialogue Is Actually A Huge Spoiler Right At The Start Of The Game

An early bit of dialogue in may hint at one of the game’s biggest twists from later in its second act, but most players won’t have heard it. offers so many different people to talk to and ways to talk to them that it can be overwhelming. Add to that spells like, and suddenly, even random squirrels become potential conversation partners. However, tiny bits of rare dialogue discovered by players show that taking the time to explore every option can give players some major plot clues.

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How Much Zenless Zone Zero Is Like Genshin Impact - screenrant.com - Poland

How Much Zenless Zone Zero Is Like Genshin Impact

When released, most critics familiar with the action-RPG genre knew what its immediate point of comparison would be for its potential audience. As a HoYoverse game, exists in a world where is the bar for every release from the developer following it. While was different enough that judging the two games side by side was pretty quickly dismissed, isn't turn-based, and its reliance on satisfying, quick combat is certainly more reminiscent of its older sibling.

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Baldur’s Gate 3 Improves One Important Mechanic From Dungeons & Dragons - screenrant.com

Baldur’s Gate 3 Improves One Important Mechanic From Dungeons & Dragons

achieved critical acclaim last year for its phenomenal story and cast of characters. The game from Larian Studios also seamlessly adapts the rules and mechanics of ' fifth edition, one of the most popular tabletop games in the world, into a video game format. But not every mechanic in a TTRPG is suitable for a video game.

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Projekt Red - Johnny Silverhand - One Easy Cyberpunk 2077 Phantom Liberty Mistake Could Ruin The Entire Campaign - screenrant.com - city Night - city Dogtown

One Easy Cyberpunk 2077 Phantom Liberty Mistake Could Ruin The Entire Campaign

gives players a lot of freedom when it comes to how they allocate their time in the game. With a multitude of sidequests, gigs, and random interactions players can find, it's relieving to know that people can put down the main story quests and venture off into the expansive and detailed world of Night City without much of a consequence. However, that all changes with one very central quest to the DLC expansion.

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Ted Litchfield - Tim Cain - It would take a lot to get OG Fallout lead Tim Cain to return to the series: 'The very first question out of my mouth is 'What's new about it?'' - pcgamer.com

It would take a lot to get OG Fallout lead Tim Cain to return to the series: 'The very first question out of my mouth is 'What's new about it?''

With Fallout back on everyone's minds after the success of the new show, the original game's lead developer Tim Cain has been weighing in on different aspects of the series over on his YouTube channel. While Fallout clearly still means a lot to him, Cain didn't seem keen to return to the series when responding to his viewers' frequent queries.

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Hidetaka Miyazaki - Catherine Lewis - Hidetaka Miyazaki says "I absolutely suck at video games," but still got through Elden Ring by using "every scrap of aid that the game offers" - gamesradar.com

Hidetaka Miyazaki says "I absolutely suck at video games," but still got through Elden Ring by using "every scrap of aid that the game offers"

Elden Ring director and FromSoftware boss Hidetaka Miyazaki may be the mastermind behind the studio's brutal action RPGs, but he claims that as far as his own skills go, "I absolutely suck at video games." 

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