Former Halo and Destiny producer says live service model is 'much better for developers and players' than the '$60 boxed product model'
Joe Tung, CEO and co-founder of developer Theorycraft Games, started out his career in games as the lead producer on Halo 3 before moving on to be executive producer on Halo: Reach and Destiny at Bungie. In an interview with PC Gamer promoting his new MOBA-like battle royale game Supervive, Tung said that during his time at Bungie he had to make decisions that «were not in the best interest of players» and that a lot of E3 demos at the time (though not necessarily Bungie's) showed off «bullshit vaporware.» The problem, he thinks, is the whole «boxed product model.»