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Beyond News

Jesse Vitelli - Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations - gamesradar.com

Skyrim and Starfield veteran says it's "almost impossible" for The Elder Scrolls 6 to meet expectations

Skyrim was released over a decade ago, raising the bar for open-world games in 2012 and beyond. However, it also raised the expectations for Bethesda and all of its titles since then, including the highly anticipated Elder Scrolls 6. So much so, in fact that, former Skyrim lead designer Bruce Nesmith says it's "almost impossible" for those expectations to be met – even if it turns out to be amazing.

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Astro Bot: Where To Find All Eight Ravens In Bot of War - screenrant.com

Astro Bot: Where To Find All Eight Ravens In Bot of War

contains hundreds of cameos from different games available on PlayStation. These cameos include major hits like and, popular indies like and, and older titles like and. This sort of fan service is great for longtime gamers and has been a major factor in its success.

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Jason Rodriguez - How to get more teams to colonize the Frostlands in Frostpunk 2 - digitaltrends.com

How to get more teams to colonize the Frostlands in Frostpunk 2

In Frostpunk 2, you not only need to manage a city with thousands of residents, but you also have to see what’s beyond the horizon. The Frostlands, the inhospitable wilderness that has seen countless people succumb to cold, hunger, and disease, offer a wealth of opportunities for those brave enough to face its dangers. Our guide discusses how to get more expedition teams to explore and colonize the Frostlands in Frostpunk 2.

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Tyler Wilde - EA says giving videogame characters 'life and persistence' outside of games with AI is a 'profound opportunity,' which is the kind of talk that leads to dangerous Holodeck malfunctions - pcgamer.com - county Real

EA says giving videogame characters 'life and persistence' outside of games with AI is a 'profound opportunity,' which is the kind of talk that leads to dangerous Holodeck malfunctions

Like so many other companies, EA is going all-in on generative AI. At an investor's conference today, the game development giant talked at length about the ways AI is supposed to transform its business, and chief strategy officer Mihir Vaidya demoed some of the generative AI concepts the company has been working on.

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Tom Ivan - EA has no plans for The Sims 5 as franchise expands beyond numbered releases - videogameschronicle.com

EA has no plans for The Sims 5 as franchise expands beyond numbered releases

EA has said it will “move beyond linear, sequential Sims releases” as it sees the future of the series as more than one title.

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The Plucky Squire Review: A Loving Zelda Tribute From 2D to 3D - screenrant.com

The Plucky Squire Review: A Loving Zelda Tribute From 2D to 3D

A children’s storybook sets the stage for the dimension-warping journey of , an animated interactive fable which plays out like an extended, adorable tribute to . All Possible Futures’ debut contains remarkable moments that illustrate its colorful, all-ages adventure, centered on a protagonist who can leap off the page into the «real» world beyond. It’s a fitting companion to publisher Devolver Digital’s previous -ish roguelite – whose veteran development team even includes members of All Possible Futures – but its comparatively reduced scope and challenge can cause this literary action-adventure to fall a bit flat at times.

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Some D&D Builds Got Huge Nerfs In The New Player’s Handbook, But There’s A Silver Lining - screenrant.com

Some D&D Builds Got Huge Nerfs In The New Player’s Handbook, But There’s A Silver Lining

Among the rule changes in the , a certain condition has received a major downgrade. Surprise, once one of the most powerful tools in a player or DM's belt to quickly turn the tide of battle to favor one side considerably, has lost its bite. As such, builds that rely on ambushing enemies and getting surprise attacks have gone down in strength.

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Jordan Gerblick - Early code from one of the worst Silent Hill games resurfaces with a NSFW rant from a dev seemingly Having A Day: "Why these a**holes are such a**holes?!" - gamesradar.com - city Sanity

Early code from one of the worst Silent Hill games resurfaces with a NSFW rant from a dev seemingly Having A Day: "Why these a**holes are such a**holes?!"

Early code from the critically panned 2012 horror game Silent Hill: Downpour recently leaked, and although the newly revealed cut content is of historical significance for the genre, it's actually the expletive-laden rant from a disgruntled dev that I'm interested in.

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