Thanks to the abridged version of actual-play RPG series Critical Role, I might make it through a whole campaign for once
Critical Role's campaigns are like children: they seem nice, but I couldn't eat a whole one. I started watching both of its previous campaigns with the best of intentions, and a dozen or so episodes later I dropped out. Those four-hour weekly recordings are too much, especially when you sit through one devoted to a shopping trip and the next episode begins with someone saying, «I'd like to go back to that magic item shop.»