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Silent Hill 2 Mods Add DLSS Frame Generation, Various Graphics Tweaks, and Remove 30FPS Lock in Cutscenes

The Silent Hill 2 remake is officially out, and plenty of mods have already been released to improve the game in various ways on PC. We've reported on the AMD FSR Frame Generation and NVIDIA Ray Reconstruction tweak, and now there's also an NVIDIA DLSS Frame Generation mod released by none other than PureDark. As usual with his DLSS Frame Generation mods, you'll have to be a Patreon backer to get it.

There are also several mods that improve various graphics and technical aspects of the Silent Hill 2 remake. For example, modder SammiLucia already posted their 'Ultra Plus' overhaul, which we've previously seen in games like Hogwarts Legacy, Days Gone, Cyberpunk 2077, Robocop: Rogue City, and Star Wars Jedi: Survivor. Here's an overview of the improvements:

Related Story Silent Hill 2 Director Says the Remake’s Differences Are ‘Mediocre’, Save for the Camera
  • Copies some settings from Cinematic to Epic quality so they're active in-game
  • Reduced black point slightly to glue the game together
  • Located and fixed major stalls being caused by Lumen surface draws by distributing the draws over several frames
  • Forces Ray Reconstruction for DLSS. You don't need an ini, and you shouldn't need to copy the DLSSD DLL
  • Forced DirectX Flip frame presentation to try and fix screen strobing people are seeing in the vanilla game. If you don't have a VRR-capable monitor and want VSync, you will now need to force VSync in your GPU's control panel
  • Disabled Chroma64 DLL, which is only used for Razer hardware LED light synchronisation and is known to cause stutters.
  • Fixed James' oily hair
  • Sped up disk streaming by enabling DirectX 12 PSO disk cache
  • Sped up Lumen by a few FPS
  • Reduced hair pixelation by increasing MSAA
  • Enabled separation between materials for subsurface scattering
  • Enabled iris mapping
  • Enabled anisotropic filtering for virtual textures
  • Increased anisotropic filtering from 8 to 16
  • Enabled light UE realtime texture sharpening
  • Switched from Kraken to Selkie texture compression
  • Adjusted
Read more on wccftech.com
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