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Silent Hill 2 Remake: How To Solve The Seesaw Puzzle In Room 210 (Bluecreek Apartments)

As you investigate Bluecreek Apartments and work through the Clock puzzle doors in , you'll stumble upon a Seesaw puzzle in Room 210. Presenting a game of balance, there are two platforms on which to place items and notches to help you distribute their weight evenly. To solve the puzzle, you'll need to balance the seesaw just so by using figurines collected from the surrounding rooms.

Just as three figures are required to activate the Music Box in the Lakeview Hotel lobby on your playthrough, you'll also need to pick up three figurines within the apartment complex. Of course, the puzzle doesn't end with a simple scavenger hunt. Following your previous encounter with Pyramid Head, you'll also need to take down a slew of enemies and get creative with your findings to discover the key to your way out.

The Seesaw puzzle directly coincides with the Clock puzzle in. Just after you use the Hour Hand you've found, the door marked with the letter «H» will open, leading you to a breakable wall. Break it down to find the Minute Hand inside the toilet, and this will close out the path you came from. From there, you'll need to head through the door and locate three bird-themed figurines to complete the Seesaw puzzle:

Per GameRant, we've outlined the path below. Feel free to follow along with GamerPillar on YouTube for a visual aid as you also navigate the apartment complex's halls.

This guide is for the Standard difficulty settings. Other difficulty settings may result in other solutions.

As soon as you head through to the next room, the door to a cabinet will fall off its hinges straight ahead. This reveals the very first item you need for the Seesaw Puzzle: the Pigeon Figurine. Continue onward to the door ahead to find the remaining figures.

When you start to head in that direction, an enemy will emerge from the door, so be prepared to take it out fast.

Go through the door and follow the path forward to Room 211. Inside, there are two enemies waiting beyond an open doorway.

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