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Yuya Tokuda in gaming news

Yuya Tokuda - Monster Hunter Wilds reportedly "fully open world" and coming Q1 2025 - eurogamer.net

Monster Hunter Wilds reportedly "fully open world" and coming Q1 2025

Capcom's big Monster Hunter Wilds reveal in December might have been eye-catching, but it was a little light on detail; but now, new leaks have shed a little more light on the developer's plans, claiming this latest series instalment will be fully open world and launching in Q1 2025.

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Ashley Bardhan - Yuya Tokuda - Monster Hunter Wilds director casually reveals that you can bait a giant lightning wyvern to help you "round up whole herds" of weaker monsters - gamesradar.com - Japan

Monster Hunter Wilds director casually reveals that you can bait a giant lightning wyvern to help you "round up whole herds" of weaker monsters

Capcom's upcoming action role-playing game Monster Hunter Wilds seems to be fantastically full of horrific beasts and unexplored land, and that's all great. But what's really important is the fact that you can, apparently, bend great dragons to your will. Game director Yuya Tokuda talked about it in an interview with the Japanese gaming site Automaton, though he doesn't seem as excited about it as I am. 

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Hirun Cryer - Ryozo Tsujimoto - Yuya Tokuda - Monster Hunter Wilds took over 5 years to make partly because Monster Hunter World blew up so hard that Capcom had to figure out what all these new fans would want - gamesradar.com

Monster Hunter Wilds took over 5 years to make partly because Monster Hunter World blew up so hard that Capcom had to figure out what all these new fans would want

Monster Hunter Wilds has taken over five years to develop, partly because 2018's Monster Hunter World was such a storming success for Capcom that it brought in droves of new players for the franchise.

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Austin Wood - Ryozo Tsujimoto - Yuya Tokuda - Monster Hunter Wilds is dropping banger after banger at Gamescom: gender-neutral armor, skippable cutscenes, built-in weapon skills, single-player pause, 3D map, and more - gamesradar.com

Monster Hunter Wilds is dropping banger after banger at Gamescom: gender-neutral armor, skippable cutscenes, built-in weapon skills, single-player pause, 3D map, and more

Monster Hunter Wilds has a significant presence at Gamescom 2024, and with details emerging from the first hands-on demo and some hefty developer livestreams, the next installment in this storied action RPG franchise is looking better by the hour. From weapons and armor to quality-of-life upgrades, Wilds is packing some significant upgrades.

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Francesco De Meo - Terry Bogard - Ryozo Tsujimoto - Yuya Tokuda - Monster Hunter Wilds Headlines CAPCOM’s Gamescom 2024 Line-up - wccftech.com - Japan - Germany - county Story - county Major

Monster Hunter Wilds Headlines CAPCOM’s Gamescom 2024 Line-up

CAPCOM is bringing a rather rich line-up to this year's edition of Gamescom, giving attendees the chance to try out, among other games, Monster Hunter Wilds, the next entry in the series in development for PC and consoles.

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Hirun Cryer - Yuya Tokuda - Nintendo - I imagine Capcom popping a blood vessel as helpful investors make suggestions like this: just release Monster Hunter Wilds earlier bro, just put it on Switch dude - gamesradar.com

I imagine Capcom popping a blood vessel as helpful investors make suggestions like this: just release Monster Hunter Wilds earlier bro, just put it on Switch dude

Monster Hunter Wilds won't release on the Nintendo Switch because it's "utilizing the latest technology to its limit," which is what Capcom told a shareholder who asked whether it could launch on Nintendo's console.

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Wes Fenlon - Yuya Tokuda - Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem' - pcgamer.com

Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'

Long before he was the director of Monster Hunter Wilds, Yuya Tokuda was a Monster Hunter fan. His first credited game in the series after joining Capcom was the third, 2005's Monster Hunter Freedom. But even before then he apparently knew exactly what drew him to Monster Hunter.

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Hirun Cryer - Yuya Tokuda - After 20 years, why does Monster Hunter Wilds have Palicoes speak human languages? Because "there's so much going on" that a cat yelling at you is actually useful - gamesradar.com - Britain

After 20 years, why does Monster Hunter Wilds have Palicoes speak human languages? Because "there's so much going on" that a cat yelling at you is actually useful

Monster Hunter Wilds is changing a series staple and having Palicoes speak in human dialect because "there's so much going on."

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Wes Fenlon - Yuya Tokuda - Monster Hunter Wilds director says changes to the ecosystem are persistent: 'Even as you return to base, the world outside is moving on and continuing where you left it in the background' - pcgamer.com

Monster Hunter Wilds director says changes to the ecosystem are persistent: 'Even as you return to base, the world outside is moving on and continuing where you left it in the background'

A decade ago, a Monster Hunter environment was essentially a series of battle rooms, with loading screens between each piece of the map. Chasing down a monster to finish it off meant having to put up with a few of those loads every hunt. With its two latest games, World and Rise, Capcom did away with that technical limitation, but another major bit of rigidity remained: every mission had to be selected from a job board or NPC, then launched to load into a predetermined world state. 

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