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Ubisoft in gaming news

Jesse Vitelli - Julian Gerighty - Ubisoft - Star Wars Outlaws devs say they're "pushing a lot" of fixes for the open-world game: "We don't want to let it go" - gamesradar.com

Star Wars Outlaws devs say they're "pushing a lot" of fixes for the open-world game: "We don't want to let it go"

The developers of Star Wars Outlaws are already looking to the future. After some criticisms at launch, the team at Ubisoft Massive is working on the next set of updates and planned DLC. 

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Frank Stone - Ubisoft - Amy Eastland - GeForce NOW September Games List Revealed: Final Fantasy XVI, Age of Mythology & More - wccftech.com

GeForce NOW September Games List Revealed: Final Fantasy XVI, Age of Mythology & More

The latest list of games to be added to GeForce NOW has been updated, and many top games have been added. To play games via GeForce NOW, you need to own them on the specified client listed by NVIDIA. GeForce NOW is compatible with multiple clients, such as Steam, Battle.net, and Epic Games Store. This month, GeForce NOW users can expect to see games such as Final Fantasy XVI, Age of Mythology, and Epic Mickey: Rebrushed as some of the titles coming to GeForce NOW.

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Joshua Wolens - Julian Gerighty - Ubisoft - Star Wars Outlaws director confesses being 'a little disappointed with the Metacritic' but says 'we're never going to stop improving it' - pcgamer.com - county Morgan - county Park

Star Wars Outlaws director confesses being 'a little disappointed with the Metacritic' but says 'we're never going to stop improving it'

Star Wars Outlaws—a title designed in a lab to make me erroneously insert a colon into it—has been out for just under a week now. You know what? It's pretty good! A solid 73%, per PCG's Morgan Park in his Star Wars Outlaws review.

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Jesse Vitelli - Julian Gerighty - Ubisoft - Star Wars Outlaws director is a "little disappointed" with the Metacritic score, but plans to keep improving the game - gamesradar.com

Star Wars Outlaws director is a "little disappointed" with the Metacritic score, but plans to keep improving the game

Star Wars Outlaws released last week to decent, if slightly lukewarm reception from critics, with a Metacritic score currently sitting at respectable 76 - a score that creative director Julian Gerighty mentions that he's a "little disappointed" in.

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Chris Scullion - Ubisoft - Ubisoft’s share price has fallen to a near 10-year low since the release of Star Wars Outlaws - videogameschronicle.com

Ubisoft’s share price has fallen to a near 10-year low since the release of Star Wars Outlaws

Ubisoft‘s share price has dropped to its lowest levels since 2015, following the release of Star Wars Outlaws.

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Ubisoft - This new AI application could change game development forever - digitaltrends.com - Singapore - city Berlin

This new AI application could change game development forever

Singapore-based game developer Winking Studios announced its new GenMotion.AI application in Berlin during Acer’s IFA 2024 press conference on Wednesday. The generative AI will enable game designers and animators to create high-quality animations with natural language text prompts.

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Hirun Cryer - Ubisoft - 13 years after it was taken offline, a legendary Star Wars MMO helped influence Star Wars Outlaws' iteration of Tatooine - gamesradar.com

13 years after it was taken offline, a legendary Star Wars MMO helped influence Star Wars Outlaws' iteration of Tatooine

Star Wars Outlaws' developers looked to the long-defunct Star Wars Galaxies to help rebuild Tatooine. 

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Ubisoft - I'm Glad Star Wars Outlaws Doesn't Think I'm Dumb, But I Wish It Thought I Was Smart - screenrant.com

I'm Glad Star Wars Outlaws Doesn't Think I'm Dumb, But I Wish It Thought I Was Smart

has made a brand out of being the first open-world game, but despite that claim, it's an experience that's familiar in many ways. Even setting aside the saturation of content since Disney's acquisition of IP, every big new game from publisher Ubisoft carries over some formulaic elements, whether in the consistent monotony of the series or simply in fundamentals of structure. It's not exclusive to Ubisoft — a lot of companies have taken on similar formulas — but it's hard to deny how obvious the through line is.

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