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Takashi Tezuka in gaming news

Chris Scullion - Eiji Aonuma - Takashi Tezuka - A Zelda: Tears of the Kingdom clothing range is coming to Uniqlo - videogameschronicle.com - Japan

A Zelda: Tears of the Kingdom clothing range is coming to Uniqlo

A new range of officially licensed t-shirts based on The Legend of Zelda: Tears of the Kingdom is coming to Uniqlo soon.

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Takashi Tezuka - Nintendo - How Super Mario Bros. Wonder's devs narrowed down 2000 ideas for its effects - eurogamer.net

How Super Mario Bros. Wonder's devs narrowed down 2000 ideas for its effects

It's not often we get to hear a senior developer of a Super Mario Bros. game philosophise about game design. At gamescom last year, Takashi Tezuka, executive officer at Nintendo and producer on Super Mario Bros. Wonder, and Shiro Mouri, the game's director, gave us a glimpse, as they spoke with Eurogamer about their intentions for Super Mario Bros. Wonder.

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Giovanni Colantonio - Takashi Tezuka - Nintendo - Super Mario Bros. Wonder almost featured a realistic Mario and surfing - digitaltrends.com

Super Mario Bros. Wonder almost featured a realistic Mario and surfing

Last year, Nintendo brought Mario back to his 2D roots with a surprise new game, Super Mario Bros. Wonder. The critically acclaimed platformer was an instant crowd-pleaser thanks in no small part to its namesake feature, Wonder Effects. These power-ups completely transformed Mario’s world, letting its developers experiment with wacky ideas from wiggling pipes to singing Piranha Plants.

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Glenn Bunn - Super Mario - Takashi Tezuka - Cut Super Mario Bros. Wonder Effect Shows Just How Silly The Game Could Have Been - screenrant.com - San Francisco

Cut Super Mario Bros. Wonder Effect Shows Just How Silly The Game Could Have Been

could have had far more silly and bizarre elements, according to the game's creators. The title already saw the introduction of new power-ups that could transform the player into an elephant — something that Mario's creator, Shigeru Miyamoto reportedly wasn't a fan of in the early design stages, saying it didn't look like a Mario character -, provide them with a drill to burrow into the ground or up into the ceiling, or a bubble-spewing flower to capture enemies.

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Tom Ivan - Wii U - Nintendo Gamecube - Takashi Tezuka - Nintendo - Zelda: Wind Waker HD is now more retro than the original was when it released - videogameschronicle.com - Usa

Zelda: Wind Waker HD is now more retro than the original was when it released

The amount of time that has elapsed since The Legend of Zelda: The Wind Waker HD’s release is now equal to the length of time between the original game’s release for GameCube and Wind Waker HD’s release for Wii U.

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