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Phil Savage in gaming news

Phil Savage - Our favourite city builder of last year is releasing its first expansion next month, and it brings a new biome, new buildings and, oh yes, frog people - pcgamer.com

Our favourite city builder of last year is releasing its first expansion next month, and it brings a new biome, new buildings and, oh yes, frog people

Hooded Horse's roguelike city builder Against the Storm slipped out of early access late last year—too late to be in contention for PCG's Game of the Year Awards. Which is a shame, because—as our 91% review can attest—it's a triumphant reimagining of the genre, and a game that absolutely deserves more attention.

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Ted Litchfield - Phil Savage - Indiana Jones and the Great Circle will have challenging puzzles, but also a creative hint system through Indy's camera: 'We don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad' - pcgamer.com - state Indiana

Indiana Jones and the Great Circle will have challenging puzzles, but also a creative hint system through Indy's camera: 'We don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad'

In addition to improvisational brawling and sneaking, there's another pillar of the Indiana Jones experience MachineGames wants to lean into with the Great Circle: Puzzle solving. Giant stone gears turning improbable ancient machinery, assorted cups and whether a carpenter would be caught dead holding them, I would expect no less from an outing with Dr. Jones. 

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Ted Litchfield - Phil Savage - Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead - pcgamer.com - state Indiana

Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead

In a conversation with PCG global editor-in-chief Phil Savage at Gamescom, MachineGames developers went into more detail about how Indiana Jones and the Great Circle builds on their prior games like the new Wolfensteins and Chronicles of Riddick: Escape From Butcher Bay. Their emphasis on rollicking, scrappy improvisation has me way more excited than I was before for this adventure.

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Andy Chalk - Troy Baker - Phil Savage - Indiana Jones and the Great Circle is coming in December, drops a big new trailer at Gamescom - pcgamer.com - state Indiana - county Jones

Indiana Jones and the Great Circle is coming in December, drops a big new trailer at Gamescom

Bethesda dropped a new trailer for Indiana Jones and the Great Circle at tonight's Opening Night Live showcase at Gamescom, revealing that the anticipated adventure romp will be out on December 9.

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Andy Edser - Nick Evanson - Sean Martin - Phil Savage - Elie Gould - Kara Phillips - Jacob Fox - PC Gamer announces editorial staff changes and recent hirings - pcgamer.com

PC Gamer announces editorial staff changes and recent hirings

With a momentary lull in what's been a bustling year of happenings in the gaming industry, we wanted to take a moment to mention some changes to the PC Gamer team that we're excited about. 

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Phil Savage - Destiny 2: The Final Shape review - pcgamer.com

Destiny 2: The Final Shape review

It's been two weeks since The Final Shape's release, and I'm spoiled for choice. Loading into the new Pale Heart destination, my map is filled with icons all fighting for attention. I could go exploring, hunting down Visions of the Traveler—hidden collectibles that give progress towards the exotic version of the Khvostov auto rifle. I could run a Cyst activity to collect more of the item needed to unlock the last few Fragments of the new Prismatic subclass. Or I could matchmake into Overthrow, the new patrol event. Completing it gives another drop of the exotic sword Ergo Sum, which randomly rolls perks taken from other exotic weapons. I really want a version with Wolfpack Rounds—essentially a Gjallarhorn, but for swords.

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Ted Litchfield - Phil Savage - A Destiny player known for soloing the game's toughest activities was stumped by the game's new mission that won't load without a second player⁠—until he resolved to play two Guardians at once - pcgamer.com - Britain

A Destiny player known for soloing the game's toughest activities was stumped by the game's new mission that won't load without a second player⁠—until he resolved to play two Guardians at once

Destiny 2's new exotic mission, Dual Destiny, has been weirdly controversial despite being, as PCG UK editor-in-chief Phil Savage says, the best exotic mission Bungie has made in years. Dual Destiny requires two players to work in tandem, communicating to solve puzzles like they're in a diet mini raid. The consensus, though, seems to be that Dual Destiny is worth the LFG hassle if you don't have any buddies to queue with.

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Phil Savage - Destiny 2's new exotic mission is the best Bungie has made in years, but some solo players are furious about having to speak to other each other - pcgamer.com

Destiny 2's new exotic mission is the best Bungie has made in years, but some solo players are furious about having to speak to other each other

A new mission appeared this week in Destiny 2's The Final Shape expansion. Dual Destiny is an exotic quest hidden in the expansion's new destination, The Pale Heart. It requires a bit of legwork to unlock, but your reward for completing it is the new exotic class item—a randomly rolled drop that combines the effects of two existing exotic armour pieces.

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