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Morgan Park in gaming news

Morgan Park - Helldivers 2 devs took fan outcry to heart and made the new Napalm Barrage an absolute monstrosity - pcgamer.com

Helldivers 2 devs took fan outcry to heart and made the new Napalm Barrage an absolute monstrosity

No matter which side you fought for in the chatroom wars over Arrowhead's balancing choices, I hope we can all agree on one thing: Helldivers 2 air strikes can be really underwhelming. I can't tell you how many times I've called in a stratagem with an intimidating-sounding name like «500kg Bomb,» «Orbital Airburst Strike,» or «Walking Barrage» only for the ensuing payload to miss almost every bug in its vicinity, leave Terminid nests undisturbed, or fail to make a dent in a Charger that charged right through the blast. I'm glad to report that's finally changing.

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Morgan Park - Johan Pilestedt - Bile Titans - Arrowhead creative director agrees Helldivers 2 needs a harder difficulty mode after the 'buff everything' patch - pcgamer.com

Arrowhead creative director agrees Helldivers 2 needs a harder difficulty mode after the 'buff everything' patch

Arrowhead finally dropped that big Helldivers 2 rebalancing patch that's been over a month in the making, and the word is good: The people are loving how much more powerful guns and stratagems feel across the board, and crucially, they like having way more options to take down Bile Titans, Chargers, and Hulks. The largest Terminid and Automaton threats are now less resilient against weapons many players always thought should deal more damage, like the Autocannon or Thermite Grenade, and are less oppressive as a result.

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Morgan Park - PSA: Consider cranking up Space Marine 2's difficulty for co-op - pcgamer.com

PSA: Consider cranking up Space Marine 2's difficulty for co-op

Hey there, I won't keep you long: If you're playing Warhammer 40,000: Space Marine 2's campaign with some friends, are you finding it too easy? My friend and I reached that point after the first few missions. I was hosting the lobby and had difficulty set to «Normal» like I do in 90% of games.

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Andy Chalk - Morgan Park - Spectre Divide lowers skin prices just hours after launch: 'We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high' - pcgamer.com

Spectre Divide lowers skin prices just hours after launch: 'We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high'

Spectre Divide game director Lee Horn says Mountaintop Studios has «heard your feedback» on the steep costs of the game's characters and weapon skins, and has reduced the costs by 17 to 25%, depending on the skin or bundle in question.

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Morgan Park - Spectre Divide launches with outrageous $90 gun skins out the gate, which only makes its broken matchmaking more annoying - pcgamer.com

Spectre Divide launches with outrageous $90 gun skins out the gate, which only makes its broken matchmaking more annoying

I have 41 minutes in the launch version of Spectre Divide, the new tactical FPS from Mountaintop Studios that has enjoyed loads of buzz from Valorant and Counter-Strike enjoyers through its closed and open betas. Normally, 41 minutes is more than enough time to fit in a match of Spectre, but I've been stuck staring at its menus thanks to unfortunate matchmaking bugs. I can't find a match despite around 30,000 people playing it, and once I start a queue, I can't cancel it unless I close the game.

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Rainbow VI (Vi) - Morgan Park - Kay Vess - Ubisoft - Star Wars Outlaws review - pcgamer.com - city Baghdad

Star Wars Outlaws review

Ubisoft has the reputation of a trend-chasing collection of studios that make the same types of open world games over and over, but not enough people talk about the cool, unexpected, or just plain weird little touches its games have that no other massive publisher would ever greenlight.

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Ted Litchfield - Morgan Park - Players seem to like Concord, but its $40 price tag has led to a tepid first weekend on PC - pcgamer.com - city Concord

Players seem to like Concord, but its $40 price tag has led to a tepid first weekend on PC

The PlayStation Network doesn't have public player numbers, so it's hard to say what the complete picture is, but things don't look great for Concord on PC. The $40 hero shooter is sitting at mostly positive reviews on Steam, but according to SteamDB, has so far hit a high water mark of just 697 PC players on its opening weekend.

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Morgan Park - Elie Gould - Concord dev reflects on the last 8 years of development, 'We don't get a lot of launch days in our careers' - pcgamer.com

Concord dev reflects on the last 8 years of development, 'We don't get a lot of launch days in our careers'

We've been waiting for Concord's release for some time now, but apparently not as long as the Concord devs, as lead character designer Jon Weisnewski reveals that the hero shooter had been in development for «around eight years» and that he's been around for five of them. 

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