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Lincoln Carpenter in gaming news

Lincoln Carpenter - Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month - pcgamer.com

Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

When Shadows of Doubt hit early access last April, we quickly became believers in the potential of its procedurally generated cities and crime solving simulation sandbox. After 17 months of improvements, additions, and tune-ups, we'll see how well that potential's been realized when the cyberpunk detective sim gets its 1.0 release on September 26, 2024.

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Lincoln Carpenter - Nightingale devs say they're 'not satisfied' with the game, its reception, or its player numbers, but they've got big improvements coming - pcgamer.com

Nightingale devs say they're 'not satisfied' with the game, its reception, or its player numbers, but they've got big improvements coming

Last week, Inflexion Games published a YouTube video in which CEO Aaron Flynn and art and audio director Neil Thomson assessed the current state of Nightingale and where the studio hopes to take its gaslamp fantasy survival game next. Inflexion's assessment was unconventionally frank: «We are not satisfied with where the game is at, we're not satisfied with the overall sentiment, we're not satisfied with our player numbers,» Flynn said.

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Lincoln Carpenter - Josh Sawyer - Fallout: New Vegas director on the art of making sure all your points in persuasion aren't wasted: It's 'all about feelings … but you use numbers to arrive at that feeling' - pcgamer.com

Fallout: New Vegas director on the art of making sure all your points in persuasion aren't wasted: It's 'all about feelings … but you use numbers to arrive at that feeling'

How do you ensure a player's character-building choices feel worthwhile in an RPG, whether they dumped all their points into lockpicking or went heavy on persuasion? Josh Sawyer, seasoned RPG designer and studio design director at Obsidian, says that—like weapon tuning—it's a vibes-based art, but great documentation and a good dataset certainly don't hurt. 

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Lincoln Carpenter - Monster Hunter Wilds introduces Focus Mode, for those moments when you absolutely must hit that Tigrex in its tender nethers - pcgamer.com

Monster Hunter Wilds introduces Focus Mode, for those moments when you absolutely must hit that Tigrex in its tender nethers

Good news, fans of repurposing dragons into your next pair of pants: Capcom has dropped a trio of short gameplay overviews for Monster Hunter Wilds, the follow-up to Monster Hunter: World which is due out in 2025. One video highlights the slow-moving, heavy-hitting Greatsword weapon type, while the second covers some basics of Monster Hunter gameplay, touching on the new Seikret mounts and improved arm-mounted Slinger. The third, meanwhile, has some real meat for Monster Hunter sickos, revealing Focus Mode: a new mechanic for precision-targeting attacks, highlighting monster weak points, and enabling new special moves.

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Jason Schreier - Lincoln Carpenter - Payback, a Destiny spinoff that was not, in fact, Destiny 3, was cancelled two months before the latest mass layoffs at Bungie - pcgamer.com

Payback, a Destiny spinoff that was not, in fact, Destiny 3, was cancelled two months before the latest mass layoffs at Bungie

Two months before this week's mass layoff of more than 200 staff at Bungie, «Payback,» the codename for a third-person perspective spinoff project set in the Destiny universe, was cancelled in order to prioritize development of the upcoming Marathon extraction shooter, according to a report from Bloomberg's Jason Schreier.

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Lincoln Carpenter - Valve unintentionally set the stage for today's digital economic hellscape, according to its former economist in residence - pcgamer.com

Valve unintentionally set the stage for today's digital economic hellscape, according to its former economist in residence

In an interview with Aftermath, Yanis Varoufakis, former economist in residence at Valve, says that the company unintentionally prototyped the digital economic hellscape we're currently forced to languish under. That hellscape is the subject of his book Technofeudalism: What Killed Capitalism, published earlier this year, and it's one he says he helped create.

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Lincoln Carpenter - Valve's former economist says Steam could produce 'better macroeconomic forecasts' than Goldman Sachs with the power of crowdsourcing and brownie points - pcgamer.com - Usa - Greece

Valve's former economist says Steam could produce 'better macroeconomic forecasts' than Goldman Sachs with the power of crowdsourcing and brownie points

Steam's dominance of digital PC game sales is fearsome. In a 2021 survey, more than a quarter of game dev studios reported that they make over 50% of their yearly revenue from Steam sales. Despite its successes, however, Valve's former economist says the company could've been even more terrifyingly powerful.

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Lincoln Carpenter - Promise Mascot Agency is a game where you can entice a big, sobbing tofu guy with employee benefits, and I think that's beautiful - pcgamer.com - Japan

Promise Mascot Agency is a game where you can entice a big, sobbing tofu guy with employee benefits, and I think that's beautiful

Yesterday, Paradise Killer developer Kaizen Game Works released a nine-minute gameplay deep dive video for its next game, Promise Mascot Agency. It's a gameplay overview that gets both more inscrutable and more compelling with each passing minute, and for a surreal management game following in the footsteps of Paradise Killer's metaphysical murder mystery, I'd hope for nothing less.

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