Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Lincoln Carpenter in gaming news

Lincoln Carpenter - Red Dead Redemption 2 receives unexpected HDR10+ support, reminding us all that there are still cowboys moseying out there somewhere - pcgamer.com

Red Dead Redemption 2 receives unexpected HDR10+ support, reminding us all that there are still cowboys moseying out there somewhere

Personally, it brings me some amount of peace to know that, somewhere in the world, people are still firing up Red Dead Redemption 2 and stepping through a doorway back across time to a world that moved according to the deeds of steely-eyed gunslingers and, more importantly, their steely-eyed horses. Even if I've moved on in my fascinations, they're still riding those dusty trails, picking wild carrots and—if my own experience was at all representative of the norm—getting mauled soon after by a large mountain cat. And now, according to the patch notes from a Red Dead Redemption 2 title update that dropped yesterday, that mauling can be enjoyed in glorious HDR10+ splendor. After all, can it truly be the Wild West without a full, vivid range of contrast and brightness, providing lifelike detail? I mean, I couldn't tell you.

Read More
Lincoln Carpenter - Roblox reveals new AI-powered 3D modeling tools to 'empower the creation of anything, anywhere, by anyone,' which we're probably not meant to read too closely - pcgamer.com - Reveals

Roblox reveals new AI-powered 3D modeling tools to 'empower the creation of anything, anywhere, by anyone,' which we're probably not meant to read too closely

Today at GDC, Roblox unveiled a pair of AI technologies aiming to streamline 3D modeling for the platform's boundless legion of content creators. The tools aim to automatically prepare 3D models for animation and provide AI-powered texture generation, offering either a way to offload some creative tedium, or to accelerate the expansion of the company's exploitable labor pool, depending on how charitably you want to look at it. The first of the announced tools, Avatar Auto Setup, automatically handles the rigging of humanoid models, which prepares the model for animation—in this case, for use as a Roblox avatar. «With just a click, Auto Setup will automatically rig, cage, segment, and skin 3D models,» Roblox said in a provided press release, claiming the tech cuts a process that can take days down to a handful of minutes. The second tool, Texture Generator, uses predictive image generation to create a texture for a 3D object based on a text prompt. «We are showcasing new technologies and opportunities to create, scale, and monetize on the platform in support of our vision to empower the creation of anything, anywhere, by anyone,” Nick Tornow, Vice President of Creator Engineering at Roblox, said in the provided press release. The „by anyone“ there sticks out, considering that just last month Roblox was accused in a class-action lawsuit of building a platform founded on the exploitation of child labor. Included demo footage of the new Roblox Studio features shows a baby-faced mannequin as it's processed by Avatar Auto Setup for avatar use. Before demonstrating the model's automated rigging with a standard running animation, the model gets slapped with a set of clothes thanks to its freshly-generated attachment points for Roblox cosmetics. Luckily for our nameless figure, I'm not basing any impressions on style points, because they've been garbed as a fantasy ranger with the world's worst haircut/headwear pairing. But hey, the auto-rigging looks like it works.

Read More
Lincoln Carpenter - Classic Marathon is coming to Steam well before the unclassic Marathon reboot - pcgamer.com

Classic Marathon is coming to Steam well before the unclassic Marathon reboot

While Marathon awaits its high-saturation extraction shooter reboot somewhere on the other side of Destiny 2's The Final Shape, anyone who's never played the 1994 Mac original will soon have another chance. Classic Marathon, a freeware fan revival for modern systems, is coming to Steam. Witness the roots of Bungie's infatuation with neurotic AI. Behold the mythical origins of the SPNKR. And yes, you can still use the chunky, off-center UI. While it'll be a new arrival on Steam, this incarnation of Marathon—alongside the rest of the Marathon trilogy—has been playable on current-day rigs for years, thanks to the efforts of the Aleph One development team. A community-managed revival effort, Aleph One is an open source engine built for current systems based on the Marathon 2 source code, which Bungie made freely available prior to its Microsoft acquisition in 1999. Classic Marathon's Steam release will allow you to play a near-authentic recreation of the original Marathon experience. But if you'd like to revisit the FPS classic while maintaining our current-day sensibilities, it'll include some optional modernizations like 60+ fps interpolation and widescreen HUD support. I'll forgive you if you don't tolerate the asymmetrical HUD situation as well as someone might've 30 years ago.

Read More
Lincoln Carpenter - My - A giant snake monster ruined my apple-fueled medieval utopia in the Steam Next Fest demo for this settlement sim - pcgamer.com

A giant snake monster ruined my apple-fueled medieval utopia in the Steam Next Fest demo for this settlement sim

I was doing pretty well in the Next Fest demo for Thrive: Heavy Lies the Crown. I'd achieved a happy equilibrium, with all my villagers gathering and producing the necessary supplies for my hand-built hamlet's steady growth. Lumberers were lumbering, quarriers were hauling rocks, and my orchard farmers were churning out apples: the basic fuel of every thriving feudal society, as any medievalist will tell you. The idyllic atmosphere was so peaceful I could almost forget about the accursed fog plaguing the land. Until that accursed fog manifested a rampaging snake kaiju, at least. Thrive, which you can check out in its Next Fest demo until February 12, has you play as one of the few people who've entered the deadly Waelgrim mist and survived, which was apparently all the excuse your king needed to pass the crown off to you and make the whole apocalypse situation your problem to manage. Now you're leading that fallen realm's refugees in the hopes of building a new home and future for your people. Evil fog's still around, though. Unfortunate. Due to arrive in early access on Steam sometime this year, Thrive is shooting for a blend of city-builder, 4X strategy and RTS combat. In practice, based on a run through the demo's tutorial, you can imagine it like a bunch of parallel games of Banished scattered across a big map, with AI or player-controlled kingdoms developing alongside yours. I like my share of laying roads and managing resources and Thrive serves up plenty of both, particularly on the resource front. Advancing through building tiers in the demo involves so many different resources that they don't all fit on the UI—at one point the tutorial informed me how to swap out the resource displays so I could track the ones I really cared about. 

Read More
Load More