2010’s BioShock 2 Looks Insane With Ray Tracing Shader on an NVIDIA RTX 4090
While we wait for 2K and Cloud Chamber's BioShock 4, a stunning new graphical showcase of 2010's BioShock 2 has been released.
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While we wait for 2K and Cloud Chamber's BioShock 4, a stunning new graphical showcase of 2010's BioShock 2 has been released.
It's been four years and a half since 2K announced that a new studio called Cloud Chamber had been established specifically to produce new games in the beloved BioShock franchise.
The BioShock team at 2K studio Cloud Chamber is ramping up as it continues to work on the next entry in the critically acclaimed series.
The yet-to-be-named BioShock 4 is currently under development at Cloud Chamber, a studio with multiple locations established by publisher 2K specifically to work on the series. It would be too far of a stretch to call it the successor to Irrational, the Seattle studio led by Ken Levine that developed Bioshock and Bioshock Infinite, but Cloud Chamber does boast plenty of series veterans that have been involved from the start, including the game's design director Jonathan Pelling and a creative director with the best name in the industry: Hoagy de la Plante.
A new Bioshock Unreal Engine 5 fan concept video has been released, featuring Bioshock-themed environment art within Epic's game engine.
Daedalic Entertainment and developer Spitfire Interactive released the XCOM-like superhero tactics game, Capes, this week.
Ken Levine, founder of Ghost Story Games and creator of the game Judas, said he's interested in recruiting developers from Arkane Austin, one of the developers recently shut down by Microsoft. Arkane Austin, not to be confused with Arkane Lyon, produced games like Prey and Redfall, while the latter was responsible for Deathloop and the upcoming Marvel's Blade. Now, some developers from Arkane Austin may join the Judas team.