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Jordan Gerblick in gaming news

Jordan Gerblick - Stalker 2 dev says "the game is huge," takes 100 hours to fully beat, and was built entirely "by hand" - gamesradar.com - Ukraine - Russia - city Prague

Stalker 2 dev says "the game is huge," takes 100 hours to fully beat, and was built entirely "by hand"

Stalker 2: Heart of Chornobyl is a big ol' game with a huge map and a story that'll take around 100 hours to fully explore, and even so, it was essentially built entirely by hand.

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Jordan Gerblick - Christoph Hartmann - The Lord of the Rings MMO is "still early" and chasing "the thing which is different to all the other games out there" - gamesradar.com

The Lord of the Rings MMO is "still early" and chasing "the thing which is different to all the other games out there"

Amazon Games has provided the teeniest, tiniest Lord of the Rings MMO update.

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Jordan Gerblick - I stumbled upon this gorgeous narrative adventure game that looks like less spooky Fatal Frame and more spooky Pokemon Snap, and now I need it to fix all my problems - gamesradar.com - Japan - Taiwan - Looks

I stumbled upon this gorgeous narrative adventure game that looks like less spooky Fatal Frame and more spooky Pokemon Snap, and now I need it to fix all my problems

Opus: Prism Peak is an upcoming Japanese narrative adventure game where you snap photos of ghosts to navigate your way through an unfamiliar ethereal world, and I think it might just solve all of my problems in life.

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Crystal Dynamics - Jordan Gerblick - Lara Croft - Christoph Hartmann - Tomb Raider publisher says "things are progressing" with the next Lara Croft game and that Crystal Dynamics is "fairly sheltered" from the layoffs wracking Embracer - gamesradar.com

Tomb Raider publisher says "things are progressing" with the next Lara Croft game and that Crystal Dynamics is "fairly sheltered" from the layoffs wracking Embracer

Amazon Games studio head Christoph Hartmann says Tomb Raider studio Crystal Dynamics is "fairly sheltered" from the volatility of its parent company, Embracer Group, and that the next Lara Craft game is making progress.

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Jordan Gerblick - Tim Willits - Warhammer 40,000: Space Marine 2 lead says Helldivers 2 "legitimizes what we're making" by showing "people like multiplayer co-op games where you can just blow s**t up" - gamesradar.com

Warhammer 40,000: Space Marine 2 lead says Helldivers 2 "legitimizes what we're making" by showing "people like multiplayer co-op games where you can just blow s**t up"

Saber Interactive chief creative officer Tim Willits has said the success of Helldivers 2 "legitimizes" Warhammer 40,000: Space Marine 2.

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Jordan Gerblick - "What would happen if we combined Wind Waker and Silent Hill?": Original Little Nightmares devs talk inspirations for their new horror game - gamesradar.com

"What would happen if we combined Wind Waker and Silent Hill?": Original Little Nightmares devs talk inspirations for their new horror game

Possibly the only commonality amongst The Legend of Zelda: Wind Waker and Silent Hill 2 is the fact that both games inspired the new game from the original Little Nightmares studio, Tarsier.

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Jordan Gerblick - Carrie Patel - Avowed lead says it's "very hard to say" how many endings the RPG has, but it's in "the double digits, and you can end up with a lot of different combinations of them" - gamesradar.com

Avowed lead says it's "very hard to say" how many endings the RPG has, but it's in "the double digits, and you can end up with a lot of different combinations of them"

The amount of possible endings for Obsidian's upcoming RPG Avowed is in the double digits, game director Carrie Patel has revealed.

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Jordan Gerblick - Brent Gibson - Blizzard says Diablo 4's new Spiritborn class can't be defined "by a classic tabletop RPG archetype," and that means there was "a layer of additional pressure" to its development - gamesradar.com - Diablo

Blizzard says Diablo 4's new Spiritborn class can't be defined "by a classic tabletop RPG archetype," and that means there was "a layer of additional pressure" to its development

Blizzard says it felt a greater sense of pressure when developing Diablo 4's new Spiritborn class because it doesn't fit into the conventional tabletop RPG model like the action RPG's existing classes.

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