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John Epler in gaming news

Alessio Palumbo - John Epler - Dragon Age: The Veilguard Took This Long Because BioWare Wanted to Get It Right; Game Has 700 Characters - wccftech.com - county San Diego

Dragon Age: The Veilguard Took This Long Because BioWare Wanted to Get It Right; Game Has 700 Characters

BioWare attended San Diego Comic-Con 2024 to discuss Dragon Age: The Veilguard and showcase the voice actors chosen for the upcoming action RPG.

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Austin Wood - John Epler - Corinne Busche - Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?" - gamesradar.com

Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?"

Dragon Age: The Veilguard game director Corinne Busche says her time at The Sims developer Maxis was invaluable when refining multiple elements of BioWare's upcoming RPG.

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Jordan Gerblick - John Epler - Dragon Age: The Veilguard director says "the first thing" he asked for was a State of Decay-inspired QoL feature that fixes a long-running party chat issue - gamesradar.com

Dragon Age: The Veilguard director says "the first thing" he asked for was a State of Decay-inspired QoL feature that fixes a long-running party chat issue

Dragon Age: The Veilguard will allow you to pick up conversations with companions right where you left off after being interrupted, a subtle but meaningful quality of life improvement the series has been sorely missing.

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John Epler - Catherine Lewis - Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead - gamesradar.com

Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead

Dragon Age: The Veilguard creative director John Epler has given his thoughts on what he reckons the games industry will look like in 25 years, and he thinks there'll come a point where developers' focus will be on giving players freedom.

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Kaan Serin - John Epler - Corinne Busche - Dragon Age: The Veilguard introduces one cool feature that's guaranteed to save time for ardent BioWare people-pleaers - gamesradar.com

Dragon Age: The Veilguard introduces one cool feature that's guaranteed to save time for ardent BioWare people-pleaers

Dragon Age: The Veilguard is saving long-time BioWare people-pleasers plenty of time by letting you know when a companion has something new to say to you.

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Alessio Palumbo - John Epler - Dragon Age: The Veilguard Shown in New 22-Min Gameplay Video with BioWare Commentary - wccftech.com

Dragon Age: The Veilguard Shown in New 22-Min Gameplay Video with BioWare Commentary

Dragon Age: The Veilguard is this month's game featured on IGN First, and the exclusive coverage started today with a 22-minute-long gameplay video featuring commentary from BioWare developers. Game Director John Epler talked about the Lighthouse, shown in the first few minutes.

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John Epler - Corinne Busche - Anna Koselke - Dragon Age: The Veilguard is shaping up to have some of the RPG series' best quality-of-life features, and fans think they're "fantastic" - gamesradar.com

Dragon Age: The Veilguard is shaping up to have some of the RPG series' best quality-of-life features, and fans think they're "fantastic"

Dragon Age: The Veilguard may end up standing the test of time as one of the best RPGs to come from BioWare yet, with various quality-of-life improvements over the series' past entries.

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Austin Wood - John Epler - Mass Effect and Assassin's Creed vet says sequels rule because that's when devs "can make the game they really wanted to make the first time" - gamesradar.com

Mass Effect and Assassin's Creed vet says sequels rule because that's when devs "can make the game they really wanted to make the first time"

On the long list of ways that some gamers unwittingly invoke the monkey's paw, there are few chants more insidious than this: "Don't reuse assets." The idea that all games should start from scratch, reinventing a perfectly good wheel or putting out one fire just to light another one right next to it, will at best lead to a whole lot of wasted time and money, and at worst a lot of bloated or even dead games. More to the point, as Mass Effect and Assassin's Creed veteran John Ebenger reckons, directly building on established tech can lead to sequels that end up better in every conceivable way. 

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Kaan Serin - John Epler - Dragon Age: The Veilguard was always going to "pay off" the ending and "promise" of Inquisition's DLC - gamesradar.com

Dragon Age: The Veilguard was always going to "pay off" the ending and "promise" of Inquisition's DLC

Dragon Age: The Veilguard is finally offering closure for the ending of Dragon Age: Inquisition, a decade after its release, but that was always the plan.

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