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Jeremy Crawford in gaming news

Harvey Randall - Jeremy Crawford - After an icy response to the D&D 2024 Ranger's proposed reliance on spells, lead rules designer Jeremy Crawford says don't worry, the spells should help - pcgamer.com

After an icy response to the D&D 2024 Ranger's proposed reliance on spells, lead rules designer Jeremy Crawford says don't worry, the spells should help

You can't help but feel a little sorry for the old Ranger—it's a class that was much-maligned in the initial 2014 release of the D&D Player's Handbooks for a lacklustre suite of features, then polished to a mirror sheen with supplements like Tasha's Cauldron of Everything. Now, in 2024, it looks like we're having the exact same conversations about the poor sod again. Rangers just can't catch a break.

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Jeremy Crawford - D&D: You Don't Have To Worry About Rangers In The 2024 Player's Handbook - screenrant.com

D&D: You Don't Have To Worry About Rangers In The 2024 Player's Handbook

Rangers are a hot button topic when it comes to classes in the 2024, but there might not actually be as much cause for concern as it seems. As a notoriously underpowered option in the 2014, the strengths of most Ranger subclasses often didn't mesh well with the average campaign. Although the new rules are reworking them with the goal of offering more versatility and relevance than before, previews of the redesigned Ranger mechanics haven't convinced everyone that everything is as it should be.

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Jeremy Crawford - Dungeons & Dragons' Jeremy Crawford Talks 2024 Player's Handbook In-Depth - screenrant.com

Dungeons & Dragons' Jeremy Crawford Talks 2024 Player's Handbook In-Depth

The new 2024 is finally on the horizon, and that means that the community is heavily invested in anticipation, speculation, and debate about what the new rules will look like. Arriving a decade after the last in 2014, the revamped version seeks to freshen things up and address common complaints while maintaining backward compatibility with all fifth edition content released to date. It's an ambitious goal and a precarious balancing act, and it's easy to see why excitement is still mixed with uncertainty.

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Jeremy Crawford - D&D's 2024 Player Handbook Was Influenced By Things The Team Didn't Like In Baldur's Gate 3 - screenrant.com

D&D's 2024 Player Handbook Was Influenced By Things The Team Didn't Like In Baldur's Gate 3

shows off a lot of what makes great, but the game's weak points are actually what influenced 's upcoming 2024 the most. After a decade of following the rules established in the 2014 core rulebooks, is getting a refresh that maintains backward compatibility while making a lot of tweaks. Pinpointing exactly what needs to be changed can be difficult, however, and provided a surprising assist in that regard.

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Harvey Randall - Jeremy Crawford - D&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3 - pcgamer.com

D&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3

Dungeons & Dragons is getting a 2024 rules revamp, and while I've had a good old moan today about its baffling pre-order bonus nonsense, I'm overall curious to see what kind of game we'll be getting out of the whole kerfuffle.

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