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Harvey Randall in gaming news

Harvey Randall - Andy Chalk - Rich Stanton - Robin Valentine - Demonschool, the Persona-like tactical RPG about battling demons while getting a good education, has been delayed into 2025 so developers can add 'more life and liveliness' to the game world - pcgamer.com

Demonschool, the Persona-like tactical RPG about battling demons while getting a good education, has been delayed into 2025 so developers can add 'more life and liveliness' to the game world

Quite a few PC Gamer folk have been excited for Demonschool since it was announced at the PC Gaming Show in 2022. Rich Stanton said it was «one to keep a disembodied eye on,» Robin Valentine said it has the potential to deliver «the most interesting turn-based combats of 2024,» and Harvey Randall predicted that it could be «another Into the Breach.» That's a lot of enthusiasm! And so it genuinely pains me to have to be the one to tell them (and you) the game has been delayed into early 2025.

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Harvey Randall - Rich Stanton - Phantom Blade Zero plays less like Sekiro, more like Wo Long: Fallen Dynasty—and I couldn't be happier - pcgamer.com

Phantom Blade Zero plays less like Sekiro, more like Wo Long: Fallen Dynasty—and I couldn't be happier

I got to sit down and play Phantom Blade Zero at Gamescom last week and—after muddling a bit to find my booth in the chaos of a bustling floor—came away quite impressed. Judging by the reactions of my fellow demo-triers, one of whom managed to beat it a whole 7 minutes before me (I'm not upset), it's looking to be a sleeper hit.

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Harvey Randall - Tavern Keeper is immediately charming, narrated by a prolific audiobook actor, and has a furniture system so freeform I already know I'm gonna lose hours to it - pcgamer.com

Tavern Keeper is immediately charming, narrated by a prolific audiobook actor, and has a furniture system so freeform I already know I'm gonna lose hours to it

I wrote a little about Tavern Keeper when Greenheart Games, a developer that's spent 10 years making it, showed it off to me over a video call earlier this year. After sitting down, playing a little, and getting to chat with studio manager and director Patrick Klug at Gamescom, I've gone from curious to downright smitten with the thing.

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Harvey Randall - Naoki Yoshida - Final Fantasy 14 director Yoshi-P talks about the Scion's 'half-hearted' role in Dawntrail, says they'll likely use smaller, more selective groups of beloved NPCs in the future - pcgamer.com

Final Fantasy 14 director Yoshi-P talks about the Scion's 'half-hearted' role in Dawntrail, says they'll likely use smaller, more selective groups of beloved NPCs in the future

I've plenty of opinions on the story of Dawntrail in Final Fantasy 14—it's a narrative that I enjoyed, but found more problems with the longer I sat with it. My biggest bugbear by far, however, was how it didn't quite prioritise its characters properly, leaving me feel some were underutilised at their best, and downright cardboard cutouts of their former selves at their worst.

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Harvey Randall - World of Warcraft: The War Within is out—kicking off with banger zones, stupendous side quests, and early access gripes - pcgamer.com

World of Warcraft: The War Within is out—kicking off with banger zones, stupendous side quests, and early access gripes

World of Warcraft: The War Within has launched—although, if you had enough dough to shell out for the early access, you've already been playing it for a few days. And while it's early on in the expansion's lifecycle (I'm about two-thirds of the way through the second zone myself, as a complete-all-side quests fiend) things seem to be going pretty well.

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Harvey Randall - Ion Hazzikostas - WoW game director Ion Hazzikostas says they're already drafting up plans for The Last Titan's patches—that's 2 expansions after The War Within, in case you're keeping score - pcgamer.com

WoW game director Ion Hazzikostas says they're already drafting up plans for The Last Titan's patches—that's 2 expansions after The War Within, in case you're keeping score

World of Warcraft: The War Within, bar some iffy early access nonsense, appears to be landing pretty well—it's early days, mind, but Blizzard seems to have meant it when it comes to bolstering its evergreen systems, changing how it tells its story, and making Xal'atath into the scenery-chewing dramaturge perfect to kick off the Worldsoul Saga's chaos.

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Harvey Randall - Naoki Yoshida - Final Fantasy 14's Yoshi-P says 'if the question is whether I was shocked' by the mixed reception to Dawntrail's story, 'the answer is no, not really' - pcgamer.com

Final Fantasy 14's Yoshi-P says 'if the question is whether I was shocked' by the mixed reception to Dawntrail's story, 'the answer is no, not really'

Final Fantasy 14: Dawntrail has had some time to simmer in the minds of its fanbase—and while I've had a blast with everything outside of it, the main scenario quest line has left me a little less enthusiastic than usual.

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Harvey Randall - Lincoln Carpenter - Ion Hazzikostas - World of Warcraft director Ion Hazzikostas says the Worldsoul Saga is letting Blizzard give its villains some much-needed character: 'Dragons are really cool, but it's hard to grasp the motivations of a being the size of a city' - pcgamer.com

World of Warcraft director Ion Hazzikostas says the Worldsoul Saga is letting Blizzard give its villains some much-needed character: 'Dragons are really cool, but it's hard to grasp the motivations of a being the size of a city'

World of Warcraft is entering a new era. «Even though we're entering our 20th year, it's a time when new and returning players can get in on the ground floor of a story,» Ion Hazzikostas, game director for World of Warcraft, said in an interview at Gamescom with PC Gamer's Harvey Randall. The Worldsoul Saga, the three-expansion arc beginning with the imminent release of The War Within, is giving Blizzard a chance to sculpt WoW's story with a broader scope. And according to Hazzikostas, no character better embodies the new age of Warcraft storytelling than Xal'atath, WoW's latest archvillain.

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