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Here’s how Black Ops 6 is being updated for launch following its beta

Call of Duty Black Ops 6 developer Treyarch has revealed a list of changes it’s making to the game following recent online tests.

The Black Ops 6 multiplayer beta concluded earlier this month, ahead of the game’s release on October 25.

And in a blog post on Tuesday, Treyarch highlighted some key areas of the game it’s updating over the next month based on in-game data and user feedback.

“Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch,” it calimed.

On the performance front, the studio said it’s “been able to chase down sources of in-game ‘hitching’ and deploy major fixes since the close of the beta”.

Treyarch also acknowledged “common” feedback about low headshot damage, adding that it’s “working on adjustments to many weapons to reward players who land multiple headshots during an engagement”.

For those curious about our map size variety at launch: the majority of <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/hashtag/BlackOps6?src=hash&ref_src=» https:>#BlackOps6

's Core 6v6 maps are medium-sized, similar in size to Raid or Summit.

There are 16 Multiplayer maps at launch, which we've broken down by size below:

▪️ Vault – Medium
▪️ Protocol – Medium
▪️… pic.twitter.com/hsJOvzkEk4

— Treyarch Studios (@Treyarch) <a target="_blank" rel=«noopener» class=«link-external» href=«https://twitter.com/Treyarch/status/1833289891758936375?ref_src=» https:>September 9, 2024

It’s also planning to improve the bullet penetration system so that there are less instances of bullets doing far too much damage or not doing enough through certain surfaces.

In terms of weapon feel and tuning, some specific updates planned for launch include “improvements to fluidity of sniper ADS”, “improved fluidity when swapping weapons during sprint and tactical sprint”, a “reduction of weapon motion during crouch transitions”, and

Read more on videogameschronicle.com