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Destiny 2 player locks himself in one of the MMO's hardest raids for over 400 hours until he finally solos it without dying: "I need to call my mom right now"

It's not every day that I feel compelled to ask a hardcore Destiny 2 raider about their mom, but I simply had to after venerable challenge runner TheSnazzzyRock recently made history with the first solo flawless clear of the Deep Stone Crypt raid and, while understandably attacking his mic in celebration afterward, immediately declared that, "I need to call my mom right now." 

His mom, you'll surely be delighted to learn, "was so happy to hear that I completed this," Snazzzy tells me. 

You may know Snazzzy as the first Destiny 2 player to solo raid bosses like Root of Nightmares' Nezarec or encounters like the Vault of Glass Gatekeepers, once thought to be undoable alone. The unshakable Guardian has been low-manning and outright soloing six-player encounters for ages, and this Deep Stone Crypt solo flawless could be his crowning achievement. 

"So many things in [DSC final boss fight] Taniks to deal with," he tells GamesRadar+. "Hands down the hardest solo encounter in this game, with solo flawless DSC being the hardest Destiny solo challenge to EVER be done in all of Destiny history including Destiny 1." 

Snazzzy said in his YouTube description that this grind took roughly 400 hours altogether – 290 hours for initial clears on all the encounters, and then another 110 hours going for the solo flawless. What makes DSC especially difficult? Apart from the obvious limitations of doing six-player encounters and bosses by yourself, Snazzzy says Taniks was a tremendous hurdle for a few reasons, and like many solo clears, this "god run" was possible partly due to luck. 

Taniks is the final encounter of DSC, which sucks extra hard because if you're going to lose a flawless run, you'd rather do it early rather than right at the gates of glory. "Taniks has so many annoying things that can go wrong and mess you up," Snazzzy says. "[Eager Edge sword] tracking can be really frustrating at the wrong times. The dunk canceling was hard for me to pull off as well (I actually mess up

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