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Dead Cells follow-up Windblown already feels like a roguelike classic

Ever since I saw Windblown in action at this year’s Game Developers Conference, I’ve been eager to get my hands on it. Motion Twin’s Dead Cells follow-up looked like an entirely different rouguelike on its colorful surface, but I could see the studio’s DNA in its fast action and progression hooks. Now players don’t have to wait long to try it for themselves. Windblown will launch into early access on October 24, and a free demo will be available even sooner on October 14.

Ahead of its launch, I went hands-on with a truncated version of the early access build. I wouldn’t have access to every weapon and I’d only get to explore two biomes (there will be five in the early access version), but that was more than enough to hook me. While it may look like a fairly standard action roguelike on its surface, Windblown’s lightning-fast action demands to be played. Once you do, you’ll immediately understand why it’s likely to become the next great roguelike.

Quick as lightning

Windblown wastes no time getting into the action. I’m immediately thrown into a run after choosing what animal hero I want to play as (I went as an adorable axolotl, of course). From there, I’m introduced to what initially feels like a fairly simple genre loop. I slash rooms full of enemies with my trusty cleaver and collect upgrades that make me stronger in that run. The main difference, especially from Dead Cells, is that I’m doing it in a 3D world that looks like it was pulled from a joyful cartoon. It’s a night-and-day change for Motion Twin, but it nails the vibrant style.

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The more I play, the more Windblown unfurls into something special. The star feature is my character’s dash ability. By pressing a button, I can zip forward incredibly fast. That’s not just used for evading attacks; it’s

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