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Wellness News

Animal Well Is An Amazing Metroidvania - screenrant.com

Animal Well Is An Amazing Metroidvania

The indie video game scene is one that lends itself almost naturally to the genre of the 2D Metroidvania. With a focus on playing repeated sections of the game world with new power ups to progress, it can be a good way for studios to show off interesting elements of game design with limited resources. Enter , from developer Shared Memory and publisher Bigmode, for something a little bit different.

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Fraser Brown - Here's when Homeworld 3 launches in your region - pcgamer.com

Here's when Homeworld 3 launches in your region

After more than two decades of waiting, Homeworld 3 is almost upon us. You'll just need a bit more patience—unless you shelled out for one of the special editions—but after waiting for this long, I'm sure you can handle it. 

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Rich Stanton - David Zaslav - Gee that Lord of the Rings: Gollum game sucked didn't it, so how about a Gollum movie? - pcgamer.com - Britain

Gee that Lord of the Rings: Gollum game sucked didn't it, so how about a Gollum movie?

Peter Jackson's Lord of the Rings trilogy was both a blessing and a curse for J.R.R. Tolkien's novels. A blessing in that they arguably remain the greatest-ever adaptation of a fantasy world into cinema, faithfully reimagining the books' beats and characters with a grandeur yet to be surpassed. And the curse was their success, instantly canonising Jackson's vision as the starting point for a new extended universe spinning out from the books.

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Elie Gould - One Manor Lords player is managing a city with over 3,000 residents and just 1 market to 'push the game to the limit' - pcgamer.com

One Manor Lords player is managing a city with over 3,000 residents and just 1 market to 'push the game to the limit'

A player has already managed to reach peak medieval suburbia in Manor Lords, with an outrageous population of 3,220 residents and just one market to sustain everyone, and somehow, it's all working out well. 

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Jesse Lennox - How to fast travel in V Rising - digitaltrends.com

How to fast travel in V Rising

One of the key features of vampires, at least in their original depiction, is their ability to take the form of a bat to quickly traverse the night. In V Rising, you technically can shapeshift but it won’t make a big impact on your ability to travel. You have all the normal weaknesses of the mythical creature, such as aversion to sunlight and the need to suck blood in order to survive, but you must stick to normal methods of transportation most of the time. Getting on a horse certainly speeds up your traversal, but the map is quite large and sometimes you just want to get from one side to the other quickly.

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Jason Rodriguez - Homeworld 3 review: long awaited sci-fi sequel is an unsatisfying saga - digitaltrends.com

Homeworld 3 review: long awaited sci-fi sequel is an unsatisfying saga

Homeworld 3 MSRP $60.00 Score Details Pros

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Jesse Lennox - V Rising beginner’s guide: 5 tips and tricks to get started - digitaltrends.com

V Rising beginner’s guide: 5 tips and tricks to get started

V Rising had little hype before it came out in 2022, but quickly become one of the year’s breakout hits on PC. Combining elements of the survival genre, action RPGs, and wrapping it all up in a gothic vampire tale has resulted in an incredibly deep and addicting game that is sure to suck hours of your life away. After creating your own unique vampire, you’re almost immediately let loose in a world that, understandably, wants nothing more than to see you dead. You have a lot of ways to fight back, but that amount of choice, and multiple progression systems you need to balance, would be hard for even an immortal creature of the night to keep track of.

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Joshua Wolens - Andrew Wilson - David Gaider - Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams: 'What they took as excitement was really a veiled wail of despair' - pcgamer.com

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams: 'What they took as excitement was really a veiled wail of despair'

EA sure is keen to start using AI in all its games. So keen that CEO Andrew Wilson can't stop chatting about it: In March he was envisioning a bleak future where 3 billion people were using it, and just recently he was regaling investors with the news that EA devs apparently have a "hunger" to begin using the tech themselves.

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