"All it does is burn out and demoralize the developers": Obsidian's Josh Sawyer on "what's infuriating" about unrealistic dates for games that simply aren't ready
RPG veteran Josh Sawyer - you may know him from titles like Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment - has some thoughts about how unrealistic launch windows for in-development games can "burn out and demoralize" the developers working on them.