NYT Mini Crossword today: puzzle answers for Saturday, May 4
Love crossword puzzles but don’t have all day to sit and solve a full-sized puzzle in your daily newspaper? That’s what The Mini is for!
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Love crossword puzzles but don’t have all day to sit and solve a full-sized puzzle in your daily newspaper? That’s what The Mini is for!
AMD's Instinct MI300A APUs deliver a substantial performance improvement in HPC workloads versus traditional discrete GPUs.
Legends of Aria Classic is preparing for its May 9th launch, but before then, everyone has a chance to see what the revamped ‘back to 2019’ MMORPG is like by participating in the open beta starting today.
Earlier this year, Nacon generated some excitement with the latest teaser trailer for Terminator: Survivors, a new open-world adventure/survival game that takes place after Judgment Day in a post-apocalyptic setting. The game is apparently launching this year, but there are still plenty of outstanding questions, and thankfully, Nacon has stepped up to answer some of them.
On May 2, we held a Developer Update diving into itemization and system updates coming in Season 4: Loot Reborn on May 14. Community director Adam Fletcher, associate game director Joe Piepiora, lead live class designer Adam Jackson, lead live game designer Colin Finer and lead seasons designer Deric Nunez sat down to discuss updates to Helltide, Itemization changes, Public Test Realm learnings, balance updates, and more.
No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one).
Love crossword puzzles but don’t have all day to sit and solve a full-sized puzzle in your daily newspaper? That’s what The Mini is for!
It would be nice to live in a world that makes sense, wouldn't it? One where you could easily reduce the issue of weapons balance to points on a spreadsheet, defeating the issue of game design with the raw power of maths. Unfortunately we don't live in that world, as backed up by Fallout: New Vegas' director Josh Sawyer—who recently dispensed a grain of wisdom: Balancing is «mostly vibes based».