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Strategy News

Alessio Palumbo - Jeff Grubb - Jason Schreier - Luke Smith - Hermen Hulst - Destiny 3 Was Never in Development; Bungie Will Now Be Run by PlayStation Studios Head, Say Insiders - wccftech.com

Destiny 3 Was Never in Development; Bungie Will Now Be Run by PlayStation Studios Head, Say Insiders

Following Bungie's layoff news, several insiders have provided updates on their projects, starting with Destiny 3. According to Bloomberg's Jason Schreier, sources inside Bungie confirmed that Destiny 3 was actually never in development, despite earlier rumors to the contrary. The studio experimented with a spin-off project codenamed Payback for a while, but it was eventually shelved before the latest round of layoffs.

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Massive Elden Ring DLC Exploit Lets Players Simply Walk Through The Sky - screenrant.com

Massive Elden Ring DLC Exploit Lets Players Simply Walk Through The Sky

players looking to speedrun the DLC or simply avoid some of the expansion's more punishing areas should pay attention to this massive exploit. When it comes to speedrunning, one should never underestimate the community given how talented many runners are at discovering strange secrets and glitches that allow them to skip whole chunks of a game. is one such game that's so massive that anyone looking to complete it in as brief a time as possible needs to constantly be on the lookout for new routes.

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10 Scariest Stardew Valley Monsters, Ranked - screenrant.com

10 Scariest Stardew Valley Monsters, Ranked

Though is often one of the best-recognized cozy games, but those who have worked their way through the popular farming sim know there are some horrors lurking within the game — specifically in the various caves and mines. Though mining and combat are essential parts of the gameplay experience (and players will have to max them out if they want to access the new mastery system in place), some of the monsters waiting in the various levels of the mines, Skull Cavern, and the Volcano Dungeon are no joke.

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Tyler Wilde - Geoff Keighley - We'll see what makes Civilization 7 different on August 20 when Firaxis shows off the first gameplay of its 'revolutionary new chapter' in the grand strategy series - pcgamer.com - Germany

We'll see what makes Civilization 7 different on August 20 when Firaxis shows off the first gameplay of its 'revolutionary new chapter' in the grand strategy series

I love a Civilization reveal. The grand strategy series has been going for 33 years, and Firaxis always finds something to change with each new one, always controversially. Civilization 6 unraveled cities into districts that span multiple hexes, for example. Will Civilization 7 stuff them back onto one tile? Or revamp something else entirely, like combat or the victory conditions? Will they make another stab at a battle royale mode? (Probably not.)

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Jonathan Bolding - Sins of a Solar Empire 2 comes to Steam this month, after almost two years of Epic exclusivity - pcgamer.com

Sins of a Solar Empire 2 comes to Steam this month, after almost two years of Epic exclusivity

Sins of a Solar Empire 2 will release on Steam this month, on August 15, bringing developer Ironclad's long-simmering sequel to the largest and most visible PC gaming platform. Sins of a Solar Empire stands out as a real-time strategy 4X of quite massive scale. Your job is to be both big-picture space empire ruler and close-up battle commander when you need to be, zooming in and out seamlessly between the two views of the galaxy.

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Chris Scullion - Sid Meier - A Civilization VII gameplay showcase is coming later this month - videogameschronicle.com - county Hall

A Civilization VII gameplay showcase is coming later this month

A gameplay showcase for Sid Meier’s Civilization VII is coming later this month, 2K has confirmed.

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Robin Valentine - SteamWorld Heist 2 review - pcgamer.com - Poland

SteamWorld Heist 2 review

What is it? A turn-based strategy adventure where you can shoot people's hats off and steal them.Release date August 8, 2024Expect to pay TBCDeveloper Thunderful DevelopmentPublisher Thunderful PublishingReviewed on Nvidia Geforce RTX 3080, AMD Ryzen 9 5900X, 32GB RAMSteam Deck VerifiedLink Official site

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Jesse Lennox - Live service isn’t gaming’s holy grail — and Bungie just proved why - digitaltrends.com

Live service isn’t gaming’s holy grail — and Bungie just proved why

If there’s one sign we can take from the unprecedented number of layoffs across the games industry these past two years, it’s that we’re in the midst of an identity crisis. The industry isn’t in any danger of crashing, but publishers and studios are now being forced to adapt to the new market in ways they may never have had to before. The two major strategies seem to be falling back to the safety of established IP, and rolling the dice in the hopes of launching a successful live-service game. The latter has been attempted by just about every big player in the space, from EA to Xbox, but very few have managed to siphon off a big enough audience from the established titles to last any meaningful length of time.

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