Take-Two says cancelled games weren’t ‘core franchise’ titles
Take-Two‘s updated release slate of upcoming games, published on Thursday, includes 12 fewer games than the last time it was shown.
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Take-Two‘s updated release slate of upcoming games, published on Thursday, includes 12 fewer games than the last time it was shown.
Activision is known as the Call of Duty publisher, but now it’s trying something different. The company announced Thursday that it’s formed a new internal studio called Elsewhere Entertainment that is dedicated to developing a “new narrative-based and genre-defining AAA franchise.”
Midwinter Entertainment's upcoming game, codenamed Project T, is a new take on the Dead by Daylight universe. It swaps out helpless survivors trying to fix generators for gritty trespassers fighting hordes of monsters off with guns, trucks, and just about anything you can get your hands on—it looks more like Left 4 Dead than anything we've seen in Dead by Daylight before.
We may still not know if Red Dead Redemption will make its way onto PC, but if you're scratching at the fence posts for more cowboy content, then at least you can stare longingly at Arthur Morgan's actor Roger Clark as he hosts the upcoming Future Games Show Summer Showcase alongside Britt Baron, best known for playing Tifa Lockhart in Final Fantasy 7 Rebirth.
You only have to take one look at PC Gamer's Disco Elysium review to realize just what a special PC gaming experience it is. Rated 92%, this detective RPG simply blew our reviewer Andy Kelly away, leaving him to «say with certainty that it's one of the finest RPGs on PC if you value depth, freedom, customization, and storytelling.»
One of the developers of the 2000s-era games (later referred to as the ) has revealed more details on how its car systems would work across the open world, with seemingly weird appearances across the map now making a lot more sense., and ushered in a new age for the franchise after its earlier top-down titles by bringing it into a 3D open world, and this is a huge reason why the series is as big as it is today, however, it clearly came with plenty of experimentation to make this possible, especially with the obstacles presented on older hardware.
is unique in the Bethesda era of the franchise, given that it was developed by Obsidian Entertainment. With a more serious, roleplay orientated take on the franchise, it offers a completely different feel to the series, despite playing very similar to, and it resulted in a dedicated fandom. It also has a decent modding scene, still receiving support after all these years, but that doesn't mean the game isn't showing its age.
The rogue-like action of ends when you beat a run, but only one path you unlock is considered the ending of the game. As Zagreus ends up back at the House of Hades again and again, you learn how to better reach the surface toward a hidden truth. Only by reaching the surface many times will you reach a satisfying conclusion to the story of the Underworld's Prince.