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Progressive News

How To Make A Forge In 7 Days To Die - screenrant.com

How To Make A Forge In 7 Days To Die

is an open-world, first-person, survival shooter that tasks you with building yourself a safe place to survive the apocalypse; along the way,you'll need to learn how to craft using a forge to upgrade and improve tools and weapons. As you play and the game gets harder, your predicament will become clear. The scraps of wood and metal you find around are good enough to get started, but won't keep you safe from zombies forever.

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Elden Ring: Best Overpowered Builds For NG+ (Including Shadow of the Erdtree DLC) - screenrant.com

Elden Ring: Best Overpowered Builds For NG+ (Including Shadow of the Erdtree DLC)

In, the player can continue to progress through new journeys with a single character, eventually becoming far stronger than would otherwise be possible in a single playthrough. However, with each additional game cycle, the enemies and bosses deal more damage and have increased defenses, meaning your Tarnished should have a buildup to the task.

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10 Things That Make No Sense In Stardew Valley - screenrant.com - city Pelican

10 Things That Make No Sense In Stardew Valley

At first, seems like a relatively standard farming game, but as time goes on, players realize the game’s world is more fantastic than it appears anddoesn’t always make total sense. Some elements of the game don’t make sense simply because they are strange or unexplained occurrences that leave the player with questions about the game’s world. Other instances are more mundane but still perplexing.

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Francesco De Meo - Baldur’s Gate 4 Was in Development and in Partially Playable State Before Larian Scrapped the Project - wccftech.com

Baldur’s Gate 4 Was in Development and in Partially Playable State Before Larian Scrapped the Project

Larian Studios made it clear a few months back that their next game wouldn't be set in the Forgotten Realms, but the developer had started working on Baldur's Gate 4 before scrapping the project for a few reasons.

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Persona 4 Showed Me What Most Of The Biggest RPGs Are Still Missing - screenrant.com

Persona 4 Showed Me What Most Of The Biggest RPGs Are Still Missing

Something has been bugging me about the relationships in major RPGs, but it took playing to realize what had been missing the whole time. Having previously played , I had an idea of what to expect from ’s Social Link mechanics. What I wasn’t expecting was how much more intimate the relationships in the game would feel compared to major releases like or the series. I was so drawn to the characters that I even played through both of ’s spin-offs to spend more time with them.

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Alessio Palumbo - Gothic Remake Shown in Promising New Gameplay, Confirms Expanded Quests and Crafting - wccftech.com - Spain

Gothic Remake Shown in Promising New Gameplay, Confirms Expanded Quests and Crafting

The much-anticipated Gothic remake was the last thing shown on today's THQ Nordic Showcase. Developed by newly built Spanish studio Alkimia Productions, it has been in the works for several years.

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Rohail Saleem - Trump Media And Technology Group Begins The Phased Rollout Of Its “Uncancelable” Streaming Service Called Truth+ - wccftech.com

Trump Media And Technology Group Begins The Phased Rollout Of Its “Uncancelable” Streaming Service Called Truth+

This is not investment advice. The author has no position in any of the stocks mentioned. Wccftech.com has a disclosure and ethics policy.

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Fraser Brown - Larian nearly made Baldur's Gate 4, it was partially playable and 'something that you all would have liked', but the studio didn't want to spend another 3 years on it - pcgamer.com

Larian nearly made Baldur's Gate 4, it was partially playable and 'something that you all would have liked', but the studio didn't want to spend another 3 years on it

Larian Studios was not planning to keep making Baldur's Gate games when it embarked on its journey through the Forgotten Realms. For decades it had been telling stories in its own universe rather than playing with someone else's toys. For a brief time, though, Baldur's Gate 4 was on the cards. Chatting to CEO Swen Vincke ahead of its first anniversary, he explains why Larian almost made a sequel, and why it ultimately didn't. 

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