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Interviews News

Tomas Franzese - Neil Druckmann - Sony retracts controversial Neil Druckmann interview due to inaccurate quotes - digitaltrends.com

Sony retracts controversial Neil Druckmann interview due to inaccurate quotes

Sony has removed an interview with Naughty Dog’s co-president Neil Druckmann after the Uncharted and The Last of Us creator noted that some of his quotes were inaccurate and misrepresented in the article.

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Neil Druckmann - Stephen Totilo - Sony pulls fabricated 'interview' with Naughty Dog head Neil Druckmann - engadget.com

Sony pulls fabricated 'interview' with Naughty Dog head Neil Druckmann

Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term «creative entertainment vision» in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could «create nuanced dialogues and characters» and also said that the new game Naughty Dog was developing (but hasn't officially announced) «could redefine mainstream perceptions of gaming.» Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises.

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Andy Chalk - Neil Druckmann - Sony apologizes for Sony interview with Sony developer Neil Druckmann - pcgamer.com

Sony apologizes for Sony interview with Sony developer Neil Druckmann

Sony has apologized to Naughty Dog studio boss Neil Druckmann for «misrepresenting his words» in a recent promotional interview, which it acknowledged contained «several significant errors and inaccuracies.» The interview has now been taken down.

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Harvey Randall - Neil Druckmann - Gen Z and Gen Alpha crave games with 'more meaning' and 'personalisation across everything' according to PlayStation exec—who implies that (you guessed it) AI is the answer - pcgamer.com

Gen Z and Gen Alpha crave games with 'more meaning' and 'personalisation across everything' according to PlayStation exec—who implies that (you guessed it) AI is the answer

Sony's been on a bit of a bender with AI stuff recently, huh—as I'm sure a recently-misrepresented Neil Druckmann will tell you. AI—or I should specify, generative AI—may prove valuable in game development, but as with a lot of new technologies the actual use cases devs are finding clash severely with the executive pipe dream of paying fewer voice actors and writers in the name of «reactivity». 

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Alessio Palumbo - Top Spin 2K25 Patch Finally Adds Online Exhibitions Against Friends - wccftech.com

Top Spin 2K25 Patch Finally Adds Online Exhibitions Against Friends

As we revealed in our exclusive interview with developer Hangar 13, Top Spin 2K25 did not launch with any option to play against friends, being limited to random matchmaking only.

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Tom Henderson - Rick Lane - Game Will - The next Doom game will be titled Doom: The Dark Ages and revealed at Xbox Games Showcase, report claims - pcgamer.com - city Hugo, county Martin - county Martin

The next Doom game will be titled Doom: The Dark Ages and revealed at Xbox Games Showcase, report claims

The next Doom game will be titled Doom: The Dark Ages and revealed at the Xbox Games Showcase in June, according to a new report.

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Chris Scullion - Sega ‘flat out rejected’ the first two pitches for Yakuza, creator Nagoshi says - videogameschronicle.com - Japan

Sega ‘flat out rejected’ the first two pitches for Yakuza, creator Nagoshi says

The creator of the Yakuza / Like a Dragon series has spoken about the challenge he had in getting Sega to approve the first game.

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Jody Macgregor - Adam Smith - Baldur's Gate 3 head writer reveals we almost got to revisit the first game's 'academic dungeon' prologue area, Candlekeep - pcgamer.com

Baldur's Gate 3 head writer reveals we almost got to revisit the first game's 'academic dungeon' prologue area, Candlekeep

Remember Candlekeep? The monastic library-fortress was the first area of the original Baldur's Gate, a place for introductory sidequests like curing a sick cow, finding a book in a haystack, and murdering rats in a storehouse. Classic stuff, most of which I managed to miss the first time I played it because I was naive enough to think I should get on with my quest instead of thoroughly rinsing the tutorial zone for every possible bit of XP. Oops.

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