Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

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Interviews News

Andy Chalk - Corinne Busche - Ubisoft - Dragon Age: The Veilguard can be played entirely offline and won't have microtransactions: 'Our focus is on making this the most complete singleplayer game we possibly can' - pcgamer.com

Dragon Age: The Veilguard can be played entirely offline and won't have microtransactions: 'Our focus is on making this the most complete singleplayer game we possibly can'

As someone with an occasionally dodgy internet connection, videogames that require an internet connection even for solo play is a regular source of frustration. So I was very happy to hear that BioWare's upcoming Dragon Age: The Veilguard will not require an internet connection to play, nor will it offer any sort of microtransactions.

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Wes Fenlon - Hidetaka Miyazaki - I asked Dark Souls director Miyazaki about his now-legendary Undead Dragon quote, and he had a great response: 'Something beautiful needs something depraved or tragic to embolden that beauty' - pcgamer.com - city Tokyo - Britain

I asked Dark Souls director Miyazaki about his now-legendary Undead Dragon quote, and he had a great response: 'Something beautiful needs something depraved or tragic to embolden that beauty'

There may be no more effective way to tank a conversation than trying to explain a meme, but screw it—I knew I had to try. When I visited FromSoftware's offices in Tokyo to interview company president Hidetaka Miyazaki for PC Gamer's next cover story, I knew I had to ask him about my favorite bit of trivia from Dark Souls: the instructions he gave to the artist behind the Undead Dragon. 

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Aernout van de Velde - Patrice Désilets - Xbox Said to Have Secured Deal With Assassin’s Creed’s Creator’s Studio, Panache Digital, for New Unreal Engine 5 Game - wccftech.com - city Amsterdam

Xbox Said to Have Secured Deal With Assassin’s Creed’s Creator’s Studio, Panache Digital, for New Unreal Engine 5 Game

Xbox is said to have secured a deal with Panache Digital, the studio from the mastermind behind Assassin's Creed and Prince of Persia: Sands of Time.

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Fallout 4: Cambridge Polymer Labs Walkthrough (Quests, Passwords, & Rewards) - screenrant.com

Fallout 4: Cambridge Polymer Labs Walkthrough (Quests, Passwords, & Rewards)

The vast open world of features many quests with different rewards, including one at Cambridge Polymer Labs. Once devoted to research, this place continues its work even in the desolate Wasteland to create a new type of polymer. As with many missions, your character can get caught up in this place's experimentation and is forced to either help or fight to escape the laboratory.

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Alessio Palumbo - Ubisoft - Prince of Persia: The Sands of Time Remake Will Expand Farah’s Character; Long Development Time Is Due to High Remake Bar - wccftech.com

Prince of Persia: The Sands of Time Remake Will Expand Farah’s Character; Long Development Time Is Due to High Remake Bar

The brief appearance of Prince of Persia: The Sands of Time remake during the Ubisoft Forward conference certainly made fans happy, since they got a commitment from the publisher on the release year: 2026.

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Wes Fenlon - Hidetaka Miyazaki - Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to' - pcgamer.com

Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'

As I was wrapping up an interview with FromSoftware president Hidetaka Miyazaki for PC Gamer's Shadow of the Erdtree cover story, I knew I couldn't walk out of the conference room we'd been sitting in for more than an hour without asking The Question. You know the one: it's been front of mind for PC gamers during every single major livestream and gaming event since Sony started putting its games on Steam. Bloodborne on PC when? 

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Wes Fenlon - Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem' - pcgamer.com

Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'

Long before he was the director of Monster Hunter Wilds, Yuya Tokuda was a Monster Hunter fan. His first credited game in the series after joining Capcom was the third, 2005's Monster Hunter Freedom. But even before then he apparently knew exactly what drew him to Monster Hunter.

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Ted Litchfield - A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption' - pcgamer.com

A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'

When members of artist collective turned game developer Studio ZA/UM thanked Marx and Engels in their 2019 Game Awards acceptance speech for the RPG triumph Disco Elysium, I felt like I was looking at the future, the ecstatic debut of my new favorite developer, but that isn't how things panned out. Disco Elysium has been #1 on our yearly Top 100 games list four years in a row, but for much of that time, ZA/UM has been engulfed in an existential crisis.

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