Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

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Interviews News

Harvey Randall - Hidetaka Miyazaki - Miyazaki says don't worry, the shiny new weapons in Elden Ring: Shadow of the Erdtree shouldn't outpace your old favourites - pcgamer.com

Miyazaki says don't worry, the shiny new weapons in Elden Ring: Shadow of the Erdtree shouldn't outpace your old favourites

Shadow of the Erdtree has, as any good FromSoftware expansion should, a bunch of new weapons to do some murdering with—claws, censers, greatswords and, a personal favourite here at PC Gamer, fisticuffs that let you do cool kicks and flips. It's also recommended for higher level-characters, though, and we are but creatures of habit.

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Wes Fenlon - FromSoftware's boss doesn't talk much about his personal life, but he now gets recognized in public, which Miyazaki says 'keeps me on my best behavior' - pcgamer.com - Los Angeles - city Los Angeles

FromSoftware's boss doesn't talk much about his personal life, but he now gets recognized in public, which Miyazaki says 'keeps me on my best behavior'

When Hidetaka Miyazaki flew to Los Angeles for this year's Summer Game Fest, his very presence became a news story. Some speculated that Miyazaki was there to reveal a new game (though he was really just there to promote Shadow of the Erdtree), but it was also a story simply because it mattered to people. A selfie taken in the hotel got more than a million views on Twitter. Even though his games have been popular for more than a decade at this point, that sort of fame is new for the Dark Souls creator.

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Hirun Cryer - Former Dragon Age boss now consulting on The Veilguard says the RPG really is "the best Dragon Age game that I've ever played" - gamesradar.com

Former Dragon Age boss now consulting on The Veilguard says the RPG really is "the best Dragon Age game that I've ever played"

A former Dragon Age executive producer has called The Veilguard "the best Dragon Age game that I've ever played."

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Hirun Cryer - Nintendo - Danganronpa creator went into debt for The Hundred Line: Last Defense Academy after the strategy RPG was canceled at its original publisher - gamesradar.com - Britain

Danganronpa creator went into debt for The Hundred Line: Last Defense Academy after the strategy RPG was canceled at its original publisher

The Hundred Line: Last Defense Academy might be the long-awaited collaboration between Danganronpa's writer and Zero Escape's creator, but it was already canceled at one publisher, and the studio took out an incredibly risky loan to see it through.

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Austin Wood - Katsura Hashino - Nintendo - I finally spoke to the director of the 21-year-old JRPG that kicked my teeth in, and I didn't expect an apology: "Shin Megami Tensei 3 is the hardest game I think I've ever made" - gamesradar.com - Japan - Britain

I finally spoke to the director of the 21-year-old JRPG that kicked my teeth in, and I didn't expect an apology: "Shin Megami Tensei 3 is the hardest game I think I've ever made"

Originally released in 2003 for the PlayStation 2 and then remastered in 2020 for PS4, Nintendo Switch, and PC, Shin Megami Tensei 3: Nocturne has developed a reputation for unpredictable, unavoidable, and utterly brutal difficulty spikes, especially on hard mode. Bosses randomly take extra turns, open-world encounters can wipe you before you even get to act, one mistimed debuff or missed attack can spell disaster, and save points can be painfully infrequent. Your party will get blown out at the drop of a hat, and there's often very little – or quite literally nothing – you can do about it. 

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Hidetaka Miyazaki - Elie Gould - 'Sekiro was a big turning point': After Elden Ring Hidetaka Miyazaki says, 'there's one more level we can crank it up to' - pcgamer.com

'Sekiro was a big turning point': After Elden Ring Hidetaka Miyazaki says, 'there's one more level we can crank it up to'

If you've ever played Sekiro: Shadows Die Twice, then you'll probably remember just how rhythmic and fluid the fighting is. Armed with a samurai sword and a prosthetic arm, there's more of an onus placed on precise timing and dancing around your opponent than you may find in other souls games. But this style isn't as much of a one-off as it may seem. While later souls games like Elden Ring certainly share some DNA, studio president Hidetaka Miyazaki believes the future of souls games will build off what Sekiro tried to perfect. 

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Zenless Zone - Zenless Zone Zero's Producer Has A Refreshing Approach To Gacha Grind - screenrant.com

Zenless Zone Zero's Producer Has A Refreshing Approach To Gacha Grind

The launch of looms large for gacha fans and invested players within the multiple HoYoverse offerings that dominate this space. As an «urban fantasy» game that focuses heavily on its presentation — that description came up fairly often while speaking to producer Zhenyu Li — it's taking a unique slant to the way its developer often presents its games, which feels pretty story- and character-first. While those elements are certainly present within based on its past closed betas, its city life and its environmental design are the standouts thus far.

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Todd Howard - Rich Stanton - Todd Howard says Bethesda won't be remaking the first Fallouts because 'some of the charm of games from that era is a little bit of that age' - pcgamer.com

Todd Howard says Bethesda won't be remaking the first Fallouts because 'some of the charm of games from that era is a little bit of that age'

Bethesda CEO Todd Howard recently granted an interview to YouTuber MrMattyPlays, in which among other things he addresses the controversy over Starfield's DLC pricing and some of Bethesda's future projects. But there's also room for some chatter about the past and, with the TV series putting the post-apocalypse back on everyone's minds, the original Fallout games, developed by Black Isle Studios but now owned by Bethesda. 

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