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Interviews News

Francesco De Meo - Nintendo - Palworld May Never Release On Nintendo Switch Due to Technical Reasons, But Other Versions of the Game Are Still In Discussion - wccftech.com

Palworld May Never Release On Nintendo Switch Due to Technical Reasons, But Other Versions of the Game Are Still In Discussion

Palworld is unlikely to release on Nintendo Switch, but the reason has nothing to do with the similarities with the Pokemon franchise, judging from some recent statements from the game's lead creator.

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Harvey Randall - Carrie Patel - Gabe Paramo - Avowed's devs tap the it's not Skyrim sign for the third time in a year (at least), and 'don't love' to compare games, anyway - pcgamer.com

Avowed's devs tap the it's not Skyrim sign for the third time in a year (at least), and 'don't love' to compare games, anyway

Seeing Obsidian's developers make the same public statement for the third time in a year that the studio's upcoming RPG Avowed isn't like Skyrim reminds me of nothing so much as a prank interview with Elijah Wood—in which the Lord of the Rings co-star Dominic Monaghan torments poor Frodo with repeat enquiries into whether he wears wigs.

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Bandai Namco - Hidetaka Miyazaki - Carli Velocci - Elden Ring players are already struggling to beat Shadow of the Erdtree - digitaltrends.com

Elden Ring players are already struggling to beat Shadow of the Erdtree

Difficulty is a well-known hallmark of FromSoftware games, and so the fact people are experiencing issues in the new Elden Ring: Shadow of the Erdtree DLC, even against even common enemies, is unsurprising. However, even veteran players appear to be struggling. Many have taken to Steam to negatively review the game, which is now sitting at “Mixed” at the time of this writing.

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Alessio Palumbo - Francesco De-Meo - Shadow of the Erdtree Steam User Reviews Are Mixed, Citing Excessive Difficulty and Performance Issues - wccftech.com

Shadow of the Erdtree Steam User Reviews Are Mixed, Citing Excessive Difficulty and Performance Issues

The release of the Shadow of the Erdtree expansion inevitably caused a surge of Elden Ring on Steam charts. On Saturday, at 15:00 UTC, FromSoftware's latest Soulslike game registered 781K concurrent players, not too far from the all-time peak of 951K concurrent players registered when the game launched in February 2022.

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Kaan Serin - Hidetaka Miyazaki - Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games" - gamesradar.com - Japan

Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games"

FromSoftware president and frequent director Hidetaka Miyazaki has joked that he's not too great at the former job responsibility because "about 95%" of his time goes toward actually making the games.

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Jonathan Bolding - Check out this hilarious indie about a robot reporter working for a sci-fi newspaper - pcgamer.com

Check out this hilarious indie about a robot reporter working for a sci-fi newspaper

Have you ever wanted to be an unpaid, intern robotic journalist at a space newspaper? Of course you have, think the developers of Times and Galaxy, a raucous new indie that has you take to the hyperspace lanes in a flying newsroom to be a cub reporter on the eponymous news publication, or «holopaper» as they're calling it in the far future.

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Andy Chalk - Hidetaka Miyazaki - Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki - pcgamer.com

Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki

The launch of Elden Ring: Shadow of the Erdtree means, among other things, a resurrection of the timeless debate over difficulty in Dark Souls games. In the eyes of many soulslikers, Elden Ring was notably gentler than its predecessors because if you're getting hammered by one demigod clown or another, you can always take off, do something else for a while, and come back later when you're better equipped to clean house.

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Andy Chalk - Hidetaka Miyazaki - Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone - pcgamer.com

Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone

Apart from a wasted hour or so dabbling in Dark Souls, Elden Ring was my first soulslike, and so I think it's understandable that when I found myself standing in the muck in the middle of Caelid, my immediate reaction was, «This is bullshit.» I was surprised to find out later that it was also tradition: Director Hidetaka Miyazaki has been throwing these things in since the very first Dark Souls because, apparently, he just can't help himself.

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