Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

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Interviews News

Kaan Serin - Projekt Red - Pawel Sasko - Cyberpunk 2077 sequel director cites Baldur's Gate 2 as his biggest inspiration, with "five or six" playthroughs totaling 1,500 hours under his belt - gamesradar.com

Cyberpunk 2077 sequel director cites Baldur's Gate 2 as his biggest inspiration, with "five or six" playthroughs totaling 1,500 hours under his belt

While Baldur's Gate 3 still lives rent-free in the forefront of players' minds, the director behind Cyberpunk 2 - Cyberpunk 2078, or whatever the Cyberpunk 2077 sequel ends up being called - can't stop thinking about and playing Baldur's Gate 2.

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Andy Chalk - Don Macgowan - Former Bungie lead counsel explains how the studio nailed one of Destiny 2's most infamous leakers - pcgamer.com

Former Bungie lead counsel explains how the studio nailed one of Destiny 2's most infamous leakers

If you've ever wondered how videogame studios determine who's leaking their big secrets, a new Bloomberg interview with former Bungie general counsel Don McGowan offers some very interesting insights into how it's done.

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Elie Gould - Manor Lords publisher doubles down on protecting devs as CEO says 'developer sustainability' is more important than 'any perpetual growth' - pcgamer.com

Manor Lords publisher doubles down on protecting devs as CEO says 'developer sustainability' is more important than 'any perpetual growth'

The publisher of Manor Lords, Hooded Horse, has been at the center of a recent discussion concerning indie developers and the difficulties of early access. Earlier in the week, Hooded Horse CEO Tim Bender got into a debate with Hinterland CEO Raphael van Lierop, who called Manor Lords a «pretty interesting case study in the pitfalls of early access.» While that argument has since been settled, Bender has continued to stress both his and Hooded Horse's support for the devs on their roster. 

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Carli Velocci - We’re shocked we haven’t seen Doom in Fortnite before now - digitaltrends.com

We’re shocked we haven’t seen Doom in Fortnite before now

It’s time for another edition of one of video games’ most creative and increasingly ridiculous memes: “Can it Run Doom?” In contrast with other entries, this one seems fairly tame, especially when you compare it to the likes of “Doom on the MacBook Pro’s Touch Bar ” or “Doom on gut bacteria.”

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Julian Gerighty - Kay Vess - Ubisoft - Carli Velocci - Star Wars Outlaws’ open world looks less overwhelming than other Ubisoft games - digitaltrends.com - Looks

Star Wars Outlaws’ open world looks less overwhelming than other Ubisoft games

Ubisoft has been taking strides to tweak how it creates open-world games, and that appears to be continuing with Star Wars Outlaws. In an IGN interview published Tuesday, Massive Entertainment developers detailed how a lot of the upcoming game’s features were made, and that includes how it handles open-world exploration

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Carli Velocci - Adult Swim will delist 4 PC games later this month - digitaltrends.com

Adult Swim will delist 4 PC games later this month

Adult Swim Games, now owned by Warner Bros. Discovery, has delisted even more of its games on Steam. Zenzizenzic, Traverser, Super House of Dead Ninjas, and Mega Coin Squad will disappear from the platform on July 15.

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Hidetaka Miyazaki - Wait, Where Is The Land Of Shadow Actually Located In Elden Ring: Shadow Of The Erdtree? - screenrant.com

Wait, Where Is The Land Of Shadow Actually Located In Elden Ring: Shadow Of The Erdtree?

takes place on an entirely separate map from the base game, but it isn’t clear where the Land of Shadow is meant to be in the physical world of the game. This shouldn’t be a huge surprise to fans of or other FromSoftware games. These games rarely just come out and tell the player everything they need to know about the story. Figuring out the lore for can be just as difficult as some of the bosses in .

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Bandai Namco - Hidetaka Miyazaki - I've Waited 5 Years For "Big Dark Souls" & Elden Ring: Shadow Of The Erdtree Finally Gave It To Me - screenrant.com

I've Waited 5 Years For "Big Dark Souls" & Elden Ring: Shadow Of The Erdtree Finally Gave It To Me

Even after was first revealed at E3 2019, virtually nothing concrete was known about it from a gameplay standpoint. The announcement trailer introduced a handful of key characters, but its famous line, "," was hilariously apt. From a handful of interviews director Hidetaka Miyazaki did at the time, a common joke arose which painted as «big .» While the idea was surely perpetuated with some facetiousness, big wasn't an inaccurate description of what was known about the game – a truly open-world rendition of the dark fantasy RPGs that had propelled FromSoftware to prominence via the trilogy.

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